mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
305 lines
No EOL
6.3 KiB
TypeScript
305 lines
No EOL
6.3 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - Line
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*
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* A Line object is an infinte line through space. The two sets of x/y coordinates define the Line Segment.
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*/
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module Phaser {
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export class Line {
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/**
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*
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* @constructor
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* @param {Number} x1
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* @param {Number} y1
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* @param {Number} x2
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* @param {Number} y2
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* @return {Phaser.Line} This Object
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*/
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constructor(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0) {
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this.setTo(x1, y1, x2, y2);
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}
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/**
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*
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* @property x1
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* @type Number
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*/
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public x1: number = 0;
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/**
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*
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* @property y1
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* @type Number
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*/
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public y1: number = 0;
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/**
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*
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* @property x2
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* @type Number
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*/
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public x2: number = 0;
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/**
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*
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* @property y2
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* @type Number
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*/
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public y2: number = 0;
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/**
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*
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* @method clone
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* @param {Phaser.Line} [output]
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* @return {Phaser.Line}
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*/
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public clone(output?: Line = new Line): Line {
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return output.setTo(this.x1, this.y1, this.x2, this.y2);
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}
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/**
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*
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* @method copyFrom
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* @param {Phaser.Line} source
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* @return {Phaser.Line}
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*/
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public copyFrom(source: Line): Line {
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return this.setTo(source.x1, source.y1, source.x2, source.y2);
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}
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/**
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*
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* @method copyTo
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* @param {Phaser.Line} target
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* @return {Phaser.Line}
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*/
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public copyTo(target: Line): Line {
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return target.copyFrom(this);
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}
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/**
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*
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* @method setTo
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* @param {Number} x1
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* @param {Number} y1
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* @param {Number} x2
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* @param {Number} y2
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* @return {Phaser.Line}
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*/
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public setTo(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Line {
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this.x1 = x1;
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this.y1 = y1;
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this.x2 = x2;
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this.y2 = y2;
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return this;
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}
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public get width(): number {
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return Math.max(this.x1, this.x2) - Math.min(this.x1, this.x2);
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}
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public get height(): number {
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return Math.max(this.y1, this.y2) - Math.min(this.y1, this.y2);
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}
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/**
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*
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* @method length
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* @return {Number}
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*/
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public get length(): number {
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return Math.sqrt((this.x2 - this.x1) * (this.x2 - this.x1) + (this.y2 - this.y1) * (this.y2 - this.y1));
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}
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/**
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*
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* @method getY
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* @param {Number} x
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* @return {Number}
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*/
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public getY(x: number): number {
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return this.slope * x + this.yIntercept;
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}
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/**
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*
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* @method angle
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* @return {Number}
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*/
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public get angle(): number {
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return Math.atan2(this.x2 - this.x1, this.y2 - this.y1);
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}
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/**
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*
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* @method slope
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* @return {Number}
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*/
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public get slope(): number {
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return (this.y2 - this.y1) / (this.x2 - this.x1);
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}
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/**
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*
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* @method perpSlope
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* @return {Number}
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*/
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public get perpSlope(): number {
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return -((this.x2 - this.x1) / (this.y2 - this.y1));
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}
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/**
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*
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* @method yIntercept
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* @return {Number}
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*/
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public get yIntercept(): number {
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return (this.y1 - this.slope * this.x1);
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}
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/**
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*
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* @method isPointOnLine
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* @param {Number} x
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* @param {Number} y
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* @return {Boolean}
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*/
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public isPointOnLine(x: number, y: number): bool {
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if ((x - this.x1) * (this.y2 - this.y1) === (this.x2 - this.x1) * (y - this.y1))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/**
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*
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* @method isPointOnLineSegment
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* @param {Number} x
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* @param {Number} y
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* @return {Boolean}
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*/
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public isPointOnLineSegment(x: number, y: number): bool {
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var xMin = Math.min(this.x1, this.x2);
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var xMax = Math.max(this.x1, this.x2);
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var yMin = Math.min(this.y1, this.y2);
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var yMax = Math.max(this.y1, this.y2);
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if (this.isPointOnLine(x, y) && (x >= xMin && x <= xMax) && (y >= yMin && y <= yMax))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/**
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*
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* @method intersectLineLine
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* @param {Any} line
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* @return {Any}
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*/
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public intersectLineLine(line): any {
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//return Phaser.intersectLineLine(this,line);
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}
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/**
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*
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* @method perp
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* @param {Number} x
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* @param {Number} y
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* @param {Phaser.Line} [output]
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* @return {Phaser.Line}
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*/
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public perp(x: number, y: number, output?: Line): Line {
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if (this.y1 === this.y2)
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{
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if (output)
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{
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output.setTo(x, y, x, this.y1);
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}
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else
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{
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return new Line(x, y, x, this.y1);
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}
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}
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var yInt: number = (y - this.perpSlope * x);
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var pt: any = this.intersectLineLine({ x1: x, y1: y, x2: 0, y2: yInt });
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if (output)
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{
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output.setTo(x, y, pt.x, pt.y);
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}
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else
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{
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return new Line(x, y, pt.x, pt.y);
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}
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}
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/*
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intersectLineCircle (circle:Circle)
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{
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var perp = this.perp()
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return Phaser.intersectLineCircle(this,circle);
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}
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*/
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/**
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*
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* @method toString
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* @return {String}
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*/
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public toString(): string {
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return "[{Line (x1=" + this.x1 + " y1=" + this.y1 + " x2=" + this.x2 + " y2=" + this.y2 + ")}]";
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}
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}
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} |