phaser/Phaser/geom/Line.ts
2013-04-18 16:49:08 +01:00

305 lines
No EOL
6.3 KiB
TypeScript

/// <reference path="../Game.ts" />
/**
* Phaser - Line
*
* A Line object is an infinte line through space. The two sets of x/y coordinates define the Line Segment.
*/
module Phaser {
export class Line {
/**
*
* @constructor
* @param {Number} x1
* @param {Number} y1
* @param {Number} x2
* @param {Number} y2
* @return {Phaser.Line} This Object
*/
constructor(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0) {
this.setTo(x1, y1, x2, y2);
}
/**
*
* @property x1
* @type Number
*/
public x1: number = 0;
/**
*
* @property y1
* @type Number
*/
public y1: number = 0;
/**
*
* @property x2
* @type Number
*/
public x2: number = 0;
/**
*
* @property y2
* @type Number
*/
public y2: number = 0;
/**
*
* @method clone
* @param {Phaser.Line} [output]
* @return {Phaser.Line}
*/
public clone(output?: Line = new Line): Line {
return output.setTo(this.x1, this.y1, this.x2, this.y2);
}
/**
*
* @method copyFrom
* @param {Phaser.Line} source
* @return {Phaser.Line}
*/
public copyFrom(source: Line): Line {
return this.setTo(source.x1, source.y1, source.x2, source.y2);
}
/**
*
* @method copyTo
* @param {Phaser.Line} target
* @return {Phaser.Line}
*/
public copyTo(target: Line): Line {
return target.copyFrom(this);
}
/**
*
* @method setTo
* @param {Number} x1
* @param {Number} y1
* @param {Number} x2
* @param {Number} y2
* @return {Phaser.Line}
*/
public setTo(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Line {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
return this;
}
public get width(): number {
return Math.max(this.x1, this.x2) - Math.min(this.x1, this.x2);
}
public get height(): number {
return Math.max(this.y1, this.y2) - Math.min(this.y1, this.y2);
}
/**
*
* @method length
* @return {Number}
*/
public get length(): number {
return Math.sqrt((this.x2 - this.x1) * (this.x2 - this.x1) + (this.y2 - this.y1) * (this.y2 - this.y1));
}
/**
*
* @method getY
* @param {Number} x
* @return {Number}
*/
public getY(x: number): number {
return this.slope * x + this.yIntercept;
}
/**
*
* @method angle
* @return {Number}
*/
public get angle(): number {
return Math.atan2(this.x2 - this.x1, this.y2 - this.y1);
}
/**
*
* @method slope
* @return {Number}
*/
public get slope(): number {
return (this.y2 - this.y1) / (this.x2 - this.x1);
}
/**
*
* @method perpSlope
* @return {Number}
*/
public get perpSlope(): number {
return -((this.x2 - this.x1) / (this.y2 - this.y1));
}
/**
*
* @method yIntercept
* @return {Number}
*/
public get yIntercept(): number {
return (this.y1 - this.slope * this.x1);
}
/**
*
* @method isPointOnLine
* @param {Number} x
* @param {Number} y
* @return {Boolean}
*/
public isPointOnLine(x: number, y: number): bool {
if ((x - this.x1) * (this.y2 - this.y1) === (this.x2 - this.x1) * (y - this.y1))
{
return true;
}
else
{
return false;
}
}
/**
*
* @method isPointOnLineSegment
* @param {Number} x
* @param {Number} y
* @return {Boolean}
*/
public isPointOnLineSegment(x: number, y: number): bool {
var xMin = Math.min(this.x1, this.x2);
var xMax = Math.max(this.x1, this.x2);
var yMin = Math.min(this.y1, this.y2);
var yMax = Math.max(this.y1, this.y2);
if (this.isPointOnLine(x, y) && (x >= xMin && x <= xMax) && (y >= yMin && y <= yMax))
{
return true;
}
else
{
return false;
}
}
/**
*
* @method intersectLineLine
* @param {Any} line
* @return {Any}
*/
public intersectLineLine(line): any {
//return Phaser.intersectLineLine(this,line);
}
/**
*
* @method perp
* @param {Number} x
* @param {Number} y
* @param {Phaser.Line} [output]
* @return {Phaser.Line}
*/
public perp(x: number, y: number, output?: Line): Line {
if (this.y1 === this.y2)
{
if (output)
{
output.setTo(x, y, x, this.y1);
}
else
{
return new Line(x, y, x, this.y1);
}
}
var yInt: number = (y - this.perpSlope * x);
var pt: any = this.intersectLineLine({ x1: x, y1: y, x2: 0, y2: yInt });
if (output)
{
output.setTo(x, y, pt.x, pt.y);
}
else
{
return new Line(x, y, pt.x, pt.y);
}
}
/*
intersectLineCircle (circle:Circle)
{
var perp = this.perp()
return Phaser.intersectLineCircle(this,circle);
}
*/
/**
*
* @method toString
* @return {String}
*/
public toString(): string {
return "[{Line (x1=" + this.x1 + " y1=" + this.y1 + " x2=" + this.x2 + " y2=" + this.y2 + ")}]";
}
}
}