phaser/Tests/sprites/scale sprite 3.js
2013-05-29 02:58:56 +01:00

17 lines
670 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
}
var bunny;
function create() {
// Here we'll assign the new sprite to the local bunny variable
bunny = game.add.sprite(0, 0, 'bunny');
// You don't have to use the same values when scaling a sprite,
// here we'll create a short and wide bunny
bunny.scale.setTo(3, 0.7);
}
})();