mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 06:42:52 +00:00
47 lines
1 KiB
JavaScript
47 lines
1 KiB
JavaScript
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// Here is a custom group with a property 'key'
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// This isn't required, it's just an example of a custom group level property. Only 'game' is required.
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MonsterGroup = function (game, key) {
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Phaser.Group.call(this, game);
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this.key = key;
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};
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MonsterGroup.prototype = Object.create(Phaser.Group.prototype);
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MonsterGroup.prototype.constructor = MonsterGroup;
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/**
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* Generate some monsters on request, all spaced out evenly
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*/
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MonsterGroup.prototype.make = function(qty, x, y) {
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for (var i = 0; i < qty; i++)
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{
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this.create(x, y, this.key);
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x += 64;
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}
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}
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// Boilerplate code below
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.image('ball', 'assets/sprites/shinyball.png');
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}
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function create() {
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var monsters = new MonsterGroup(game, 'bunny');
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var balls = new MonsterGroup(game, 'ball');
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monsters.make(6, 100, 100);
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balls.make(10, 64, 500);
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}
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