phaser/docs/Phaser.StateManager.html
2016-05-19 12:36:51 +01:00

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<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: StateManager</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
StateManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="StateManager"><span class="type-signature"></span>new StateManager<span class="signature">(game, <span class="optional">pendingState</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The State Manager is responsible for loading, setting up and switching game states.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>pendingState</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.State.html">Phaser.State</a></span>
|
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>A State object to seed the manager with.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-17">line 17</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="created"><span class="type-signature">&lt;readonly> </span>created<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>True if the current state has had its <code>create</code> method run (if it has one, if not this is true by default).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-774">line 774</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="current"><span class="type-signature"></span>current<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The current active State object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-68">line 68</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-22">line 22</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onCreateCallback"><span class="type-signature"></span>onCreateCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the state preload has finished and creation begins.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-100">line 100</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onInitCallback"><span class="type-signature"></span>onInitCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the state is set as the active state.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-88">line 88</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onLoadRenderCallback"><span class="type-signature"></span>onLoadRenderCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the State is rendered during the preload phase.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-136">line 136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onLoadUpdateCallback"><span class="type-signature"></span>onLoadUpdateCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the State is updated during the preload phase.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-130">line 130</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPausedCallback"><span class="type-signature"></span>onPausedCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the game is paused.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-142">line 142</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPauseUpdateCallback"><span class="type-signature"></span>onPauseUpdateCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called every frame while the game is paused.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-154">line 154</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPreloadCallback"><span class="type-signature"></span>onPreloadCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the state starts to load assets.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-94">line 94</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onPreRenderCallback"><span class="type-signature"></span>onPreRenderCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called before the state is rendered and before the stage is cleared but after all game objects have had their final properties adjusted.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-124">line 124</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onRenderCallback"><span class="type-signature"></span>onRenderCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called post-render. It doesn't happen during preload (see onLoadRenderCallback).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-112">line 112</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onResizeCallback"><span class="type-signature"></span>onResizeCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called if ScaleManager.scalemode is RESIZE and a resize event occurs. It's passed the new width and height.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-118">line 118</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onResumedCallback"><span class="type-signature"></span>onResumedCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the game is resumed from a paused state.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-148">line 148</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onShutDownCallback"><span class="type-signature"></span>onShutDownCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the state is shut down (i.e. swapped to another state).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-160">line 160</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onStateChange"><span class="type-signature"></span>onStateChange<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>onStateChange is a Phaser.Signal that is dispatched whenever the game changes state.</p>
<p>It is dispatched only when the new state is started, which isn't usually at the same time as StateManager.start
is called because state swapping is done in sync with the game loop. It is dispatched <em>before</em> any of the new states
methods (such as preload and create) are called, and <em>after</em> the previous states shutdown method has been run.</p>
<p>The callback you specify is sent two parameters: the string based key of the new state,
and the second parameter is the string based key of the old / previous state.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-82">line 82</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUpdateCallback"><span class="type-signature"></span>onUpdateCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This is called when the state is updated, every game loop. It doesn't happen during preload (@see onLoadUpdateCallback).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-106">line 106</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="states"><span class="type-signature"></span>states<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The object containing Phaser.States.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-27">line 27</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(key, state, <span class="optional">autoStart</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new State into the StateManager. You must give each State a unique key by which you'll identify it.
The State can be either a Phaser.State object (or an object that extends it), a plain JavaScript object or a function.
If a function is given a new state object will be created by calling it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A unique key you use to reference this state, i.e. &quot;MainMenu&quot;, &quot;Level1&quot;.</p></td>
</tr>
<tr>
<td class="name"><code>state</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.State.html">Phaser.State</a></span>
|
<span class="param-type">object</span>
|
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The state you want to switch to.</p></td>
</tr>
<tr>
<td class="name"><code>autoStart</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the State will be started immediately after adding it.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-183">line 183</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkState"><span class="type-signature"></span>checkState<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if a given phaser state is valid. A State is considered valid if it has at least one of the core functions: preload, create, update or render.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the state you want to check.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>true if the State has the required functions, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-423">line 423</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="clearCurrentState"><span class="type-signature"></span>clearCurrentState<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method clears the current State, calling its shutdown callback. The process also removes any active tweens,
resets the camera, resets input, clears physics, removes timers and if set clears the world and cache too.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-378">line 378</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all StateManager callback references to the State object, nulls the game reference and clears the States object.
You don't recover from this without rebuilding the Phaser instance again.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-736">line 736</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getCurrentState"><span class="type-signature"></span>getCurrentState<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.State.html">Phaser.State</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the current State.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.State.html">Phaser.State</a></span>
-
</div>
<div class="returns-desc param-desc">
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-569">line 569</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="link"><span class="type-signature">&lt;internal> </span>link<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Links game properties to the State given by the key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>State key.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-452">line 452</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="loadComplete"><span class="type-signature">&lt;internal> </span>loadComplete<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-580">line 580</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pause"><span class="type-signature">&lt;internal> </span>pause<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-604">line 604</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseUpdate"><span class="type-signature">&lt;internal> </span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-653">line 653</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="preRender"><span class="type-signature">&lt;internal> </span>preRender<span class="signature">(elapsedTime)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>elapsedTime</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time elapsed since the last update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-676">line 676</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>preUpdate is called right at the start of the game loop. It is responsible for changing to a new state that was requested previously.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-324">line 324</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Delete the given state.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>A unique key you use to reference this state, i.e. &quot;MainMenu&quot;, &quot;Level1&quot;.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-231">line 231</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="render"><span class="type-signature">&lt;internal> </span>render<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-703">line 703</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resize"><span class="type-signature">&lt;internal> </span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-690">line 690</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="restart"><span class="type-signature"></span>restart<span class="signature">(<span class="optional">clearWorld</span>, <span class="optional">clearCache</span>, parameter)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Restarts the current State. State.shutDown will be called (if it exists) before the State is restarted.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>clearWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Clear everything in the world? This clears the World display list fully (but not the Stage, so if you've added your own objects to the Stage they will need managing directly)</p></td>
</tr>
<tr>
<td class="name"><code>clearCache</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Clear the Game.Cache? This purges out all loaded assets. The default is false and you must have clearWorld=true if you want to clearCache as well.</p></td>
</tr>
<tr>
<td class="name"><code>parameter</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Additional parameters that will be passed to the State.init function if it has one.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-291">line 291</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resume"><span class="type-signature">&lt;internal> </span>resume<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-617">line 617</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="start"><span class="type-signature"></span>start<span class="signature">(key, <span class="optional">clearWorld</span>, <span class="optional">clearCache</span>, parameter)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Start the given State. If a State is already running then State.shutDown will be called (if it exists) before switching to the new State.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the state you want to start.</p></td>
</tr>
<tr>
<td class="name"><code>clearWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Clear everything in the world? This clears the World display list fully (but not the Stage, so if you've added your own objects to the Stage they will need managing directly)</p></td>
</tr>
<tr>
<td class="name"><code>clearCache</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Clear the Game.Cache? This purges out all loaded assets. The default is false and you must have clearWorld=true if you want to clearCache as well.</p></td>
</tr>
<tr>
<td class="name"><code>parameter</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Additional parameters that will be passed to the State.init function (if it has one).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-262">line 262</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="unlink"><span class="type-signature">&lt;internal> </span>unlink<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Nulls all State level Phaser properties, including a reference to Game.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>State key.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-483">line 483</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_StateManager.js.html">core/StateManager.js</a>, <a href="src_core_StateManager.js.html#sunlight-1-line-630">line 630</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
</span>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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