phaser/src
photonstorm 0786e86ee5 Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead.
Stage.aspectRatio has been moved to StageScaleMode.sourceAspectRatio (so now game.scale.sourceAspectRatio)
Stage.scaleMode has been moved to StageScaleMode.scaleMode (so now game.scale.scaleMode)
Stage.fullScreenScaleMode has been moved to StageScaleMode.fullScreenScaleMode (so now game.scale.fullScreenScaleMode)
Stage.canvas has been removed. It was only ever an alias for Game.canvas anyway, so access it via that instead.
2014-02-13 12:50:10 +00:00
..
animation Updated to Pixi 1.5 final. 2014-02-12 01:25:36 +00:00
core Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead. 2014-02-13 12:50:10 +00:00
gameobjects Groups now update their children across preUpdate, update and postUpdate. 2014-02-13 12:26:39 +00:00
geom Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests. 2014-02-10 01:37:50 +00:00
input Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead. 2014-02-13 12:50:10 +00:00
loader Updated the Gruntfile. Also: 2014-02-11 13:23:54 +00:00
math Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween. 2014-02-11 04:08:32 +00:00
net Updating copyright year and README. 2014-02-05 16:54:59 +00:00
particles Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
physics Groups now update their children across preUpdate, update and postUpdate. 2014-02-13 12:26:39 +00:00
pixi Fixed updateTransform and added Body shape methods. 2014-02-12 14:50:32 +00:00
sound Updating copyright year and README. 2014-02-05 16:54:59 +00:00
system Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead. 2014-02-13 12:50:10 +00:00
tilemap Fixes issues reported in #389 2014-02-10 01:49:58 +00:00
time Timer checks now for running inside while loop. Any event which causes a call to Timer#stop is now safe. 2014-02-06 17:28:39 +01:00
tween Updating copyright year and README. 2014-02-05 16:54:59 +00:00
utils Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support). 2014-02-12 05:34:31 +00:00
Intro.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Phaser.js Integrating p2.js. 2014-02-10 16:01:30 +00:00