mirror of
https://github.com/photonstorm/phaser
synced 2024-12-29 22:43:08 +00:00
39 lines
831 B
JavaScript
39 lines
831 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('arrow', 'assets/sprites/longarrow.png');
|
|
game.load.image('ball', 'assets/sprites/pangball.png');
|
|
|
|
}
|
|
|
|
var arrow;
|
|
var target;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#0072bc';
|
|
|
|
arrow = game.add.sprite(200, 250, 'arrow');
|
|
arrow.anchor.setTo(0.1, 0.5);
|
|
|
|
target = game.add.sprite(600, 400, 'ball');
|
|
target.anchor.setTo(0.5, 0.5);
|
|
target.inputEnabled = true;
|
|
target.input.enableDrag(true);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
arrow.rotation = game.physics.angleBetween(arrow, target);
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderText("Drag the ball", 32, 32);
|
|
game.debug.renderSpriteInfo(arrow, 32, 100);
|
|
|
|
}
|