mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
33 lines
791 B
JavaScript
33 lines
791 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
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var emitter;
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function preload() {
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game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32);
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}
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function create() {
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emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250);
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emitter.makeParticles('veggies', [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20], 200, true, true);
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emitter.minParticleSpeed.setTo(-200, -300);
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emitter.maxParticleSpeed.setTo(200, -400);
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emitter.gravity = 8;
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emitter.bounce.setTo(0.5, 0.5);
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emitter.particleDrag.x = 10;
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emitter.angularDrag = 30;
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emitter.start(false, 8000, 400);
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}
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function update() {
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game.physics.collide(emitter, emitter);
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}
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