phaser/examples/input/keyboard hotkeys.js
2013-10-22 03:58:20 +01:00

43 lines
1.1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
game.load.image('logo', 'assets/sprites/phaser_tiny.png');
game.load.image('pineapple', 'assets/sprites/pineapple.png');
}
var key1;
var key2;
var key3;
function create() {
game.stage.backgroundColor = '#736357';
// Here we create 3 hotkeys, keys 1-3 and bind them all to their own functions
key1 = game.input.keyboard.addKey(Phaser.Keyboard.ONE);
key1.onDown.add(addPhaserDude, this);
key2 = game.input.keyboard.addKey(Phaser.Keyboard.TWO);
key2.onDown.add(addPhaserLogo, this);
key3 = game.input.keyboard.addKey(Phaser.Keyboard.THREE);
key3.onDown.add(addPineapple, this);
}
function addPhaserDude () {
game.add.sprite(game.world.randomX, game.world.randomY, 'phaser');
}
function addPhaserLogo () {
game.add.sprite(game.world.randomX, game.world.randomY, 'logo');
}
function addPineapple () {
game.add.sprite(game.world.randomX, game.world.randomY, 'pineapple');
}