phaser/examples/camera/basic follow.js
2013-10-22 03:58:20 +01:00

60 lines
1.5 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var baddie;
var keys = Phaser.Keyboard;
function preload() {
game.load.image('background','assets/misc/starfield.jpg');
game.load.image('ufo','assets/sprites/ufo.png');
game.load.image('baddie','assets/sprites/space-baddie.png');
}
function create() {
game.add.tileSprite(0, 0, 2000, 2000, 'background');
game.world.setBounds(0, 0, 1400,1400);
for (var i = 0; i < 10; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'ufo');
}
baddie = game.add.sprite(150, 320, 'baddie');
game.camera.follow(baddie);
}
function update() {
baddie.body.velocity.setTo(0, 0);
if (game.input.keyboard.isDown(keys.LEFT) && !game.input.keyboard.isDown(keys.RIGHT))
{
baddie.body.velocity.x = -155;
}
else if (game.input.keyboard.isDown(keys.RIGHT) && !game.input.keyboard.isDown(keys.LEFT))
{
baddie.body.velocity.x = 155;
}
else if (game.input.keyboard.isDown(keys.UP) && !game.input.keyboard.isDown(keys.DOWN))
{
baddie.angle = 90;
baddie.body.velocity.y = -155;
}
else if (game.input.keyboard.isDown(keys.DOWN) && !game.input.keyboard.isDown(keys.UP))
{
baddie.angle = 90;
baddie.body.velocity.y = 155;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
}