phaser/wip/phaser tests/geometry/rope bridge.ts
2013-09-13 16:24:01 +01:00

55 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
myGame.loader.addImageFile('ball5', 'assets/sprites/purple_ball.png');
myGame.loader.load();
}
var segment: Phaser.Verlet.Composite;
function create() {
myGame.verlet.friction = 1;
myGame.verlet.hideNearestEntityCircle = true;
var points: Phaser.Vector2[] = [];
var startX: number = 100;
var startY: number = 200;
var spacing: number = 20;
for (var i = 0; i < 30; i++)
{
points.push(new Phaser.Vector2(startX + (i * spacing), startY));
}
segment = myGame.verlet.createLineSegments(points, 0.5);
segment.loadGraphic('ball5');
segment.hideConstraints = false;
segment.pin(0);
segment.pin(points.length - 1);
}
function update() {
}
function render() {
myGame.verlet.render();
//myGame.stage.context.fillStyle = 'rgb(255,255,0)';
//myGame.stage.context.fillRect(p1.x, p1.y, 4, 4);
//myGame.stage.context.fillStyle = 'rgb(255,0,0)';
//myGame.stage.context.fillRect(p2.x, p2.y, 4, 4);
}
})();