phaser/wip/phaser tests/geometry/rect vs rect.ts
2013-09-13 16:24:01 +01:00

41 lines
758 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update);
var box1: Phaser.GeomSprite;
var box2: Phaser.GeomSprite;
function create() {
box2 = myGame.add.geomSprite(300, 300).createRectangle(128, 128);
box1 = myGame.add.geomSprite(320, 100).createRectangle(64, 64);
box1.velocity.y = 50;
}
function update() {
if (box1.collide(box2) == true)
{
box1.fillColor = 'rgb(255,0,0)';
}
else
{
box1.fillColor = 'rgb(0,255,0)';
}
}
function checkPoints() {
if (box2.rect.containsPoint(box1.rect.topLeft))
{
}
}
})();