phaser/wip/phaser tests/geometry/rect vs rect.js
2013-09-13 16:24:01 +01:00

22 lines
671 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update);
var box1;
var box2;
function create() {
box2 = myGame.add.geomSprite(300, 300).createRectangle(128, 128);
box1 = myGame.add.geomSprite(320, 100).createRectangle(64, 64);
box1.velocity.y = 50;
}
function update() {
if(box1.collide(box2) == true) {
box1.fillColor = 'rgb(255,0,0)';
} else {
box1.fillColor = 'rgb(0,255,0)';
}
}
function checkPoints() {
if(box2.rect.containsPoint(box1.rect.topLeft)) {
}
}
})();