mirror of
https://github.com/photonstorm/phaser
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21 lines
719 B
JavaScript
21 lines
719 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update);
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var floor;
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function create() {
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for(var i = 0; i < 100; i++) {
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var p = myGame.add.geomSprite(myGame.stage.randomX, Math.random() * 100);
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p.createPoint();
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p.fillColor = 'rgb(255,255,255)';
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p.acceleration.y = 100 + Math.random() * 100;
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p.elasticity = 0.8;
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}
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// A simple floor
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floor = myGame.add.geomSprite(0, 550);
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floor.createRectangle(800, 50);
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floor.immovable = true;
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}
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function update() {
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myGame.collide(myGame.world.group, floor);
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}
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})();
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