phaser/wip/phaser tests/geometry/multi rotate.js
2013-09-13 16:24:01 +01:00

31 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
var p1;
var p2;
var p3;
var p4;
var d = 0;
function create() {
p1 = new Phaser.Point(myGame.stage.centerX, myGame.stage.centerY);
p2 = new Phaser.Point(p1.x - 50, p1.y - 50);
p3 = new Phaser.Point(p1.x - 100, p1.y - 100);
p4 = new Phaser.Point(p1.x - 150, p1.y - 150);
}
function update() {
p2.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
p3.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
p4.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
d++;
}
function render() {
myGame.stage.context.fillStyle = 'rgb(255,255,0)';
myGame.stage.context.fillRect(p1.x, p1.y, 4, 4);
myGame.stage.context.fillStyle = 'rgb(255,0,0)';
myGame.stage.context.fillRect(p2.x, p2.y, 4, 4);
myGame.stage.context.fillStyle = 'rgb(0,255,0)';
myGame.stage.context.fillRect(p3.x, p3.y, 4, 4);
myGame.stage.context.fillStyle = 'rgb(255,0,255)';
myGame.stage.context.fillRect(p4.x, p4.y, 4, 4);
}
})();