phaser/wip/phaser tests/geometry/line.js
2013-09-13 16:24:01 +01:00

27 lines
889 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update);
var line;
function create() {
line = myGame.add.geomSprite(200, 200);
line.createLine(400, 400);
}
function update() {
//box.velocity.x = 0;
//box.velocity.y = 0;
//box.angularVelocity = 0;
//box.angularAcceleration = 0;
//if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
//{
// box.angularVelocity = -200;
//}
//else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
//{
// box.angularVelocity = 200;
//}
//if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
//{
// box.velocity.copyFrom(myGame.motion.velocityFromAngle(box.angle, 200));
//}
}
})();