mirror of
https://github.com/photonstorm/phaser
synced 2024-12-03 01:50:23 +00:00
53 lines
2.2 KiB
TypeScript
53 lines
2.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
|
|
|
|
var friendAndFoe: Phaser.Group,
|
|
enemies: Phaser.Group;
|
|
|
|
function preload() {
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
game.load.image('baddie', 'assets/sprites/space-baddie.png');
|
|
game.load.spritesheet('button', 'assets/buttons/baddie-buttons.png', 224, 70);
|
|
|
|
}
|
|
function create() {
|
|
// Create some local groups for later use.
|
|
friendAndFoe = game.add.group();
|
|
enemies = game.add.group();
|
|
|
|
// Create a ufo.
|
|
friendAndFoe.addNewSprite(200, 240, 'ufo', null, Phaser.Types.BODY_DISABLED);
|
|
|
|
// Create some enemies.
|
|
for (var i = 0; i < 8; i++) {
|
|
// Since the getFirstAvailable() which we'll use for recycling
|
|
// cannot allocate new objects, create them manually here.
|
|
enemies.addNewSprite(360 + Math.random() * 200, 120 + Math.random() * 200,
|
|
'baddie', null, Phaser.Types.BODY_DISABLED);
|
|
}
|
|
|
|
// Create buttons to create and kill baddies.
|
|
game.add.button(16, 50, 'button', createBaddie, 0, 0, 0);
|
|
game.add.button(16, 130, 'button', killBaddie, 1, 1, 1);
|
|
}
|
|
function killBaddie() {
|
|
var baddie: Phaser.Sprite = enemies.getFirstAlive();
|
|
if (baddie) baddie.kill();
|
|
}
|
|
function createBaddie() {
|
|
// Recycle using getFirstAvailable() as an alternative to recycle().
|
|
// Notice that this method will not create new objects if there's no one
|
|
// available, and it won't change size of this group.
|
|
var enemy: Phaser.Sprite = enemies.getFirstAvailable();
|
|
if (enemy) {
|
|
enemy.revive();
|
|
}
|
|
}
|
|
function render() {
|
|
Phaser.DebugUtils.context.fillStyle = '#fff';
|
|
Phaser.DebugUtils.context.fillText('Recycle baddies from a group using getFirstAvailable() instead of recycle().', 16, 24);
|
|
Phaser.DebugUtils.context.fillText('Notice that you cannot add more than 8 baddies since we only create 8 instance.', 16, 36);
|
|
Phaser.DebugUtils.context.fillText('Living baddies: ' + enemies.countLiving(), 340, 420);
|
|
}
|
|
})();
|