mirror of
https://github.com/photonstorm/phaser
synced 2024-12-01 00:49:41 +00:00
38 lines
1.5 KiB
JavaScript
38 lines
1.5 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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// Left and right group.
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var left, right;
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// The first selected item.
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var selected = null;
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.start();
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}
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function create() {
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left = game.add.group();
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right = new Phaser.Group(game);
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// Add some items to left side, and set a onDragStop listener
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// to limit its location when dropped.
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var item;
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for (var i = 0; i < 3; i++) {
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// Directly create sprites from the left group.
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item = left.addNewSprite(250, 98 * (i + 1), 'item', i, Phaser.Types.BODY_DISABLED);
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// Add another to the right group.
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item = right.addNewSprite(348, 98 * (i + 1), 'item', i + 3, Phaser.Types.BODY_DISABLED);
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}
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exCamera = game.add.camera(0, 0, 800, 600);
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exCamera.setPosition(120, 0);
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}
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function render() {
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right.directRender(exCamera);
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Left Group', 300, 80);
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Phaser.DebugUtils.context.fillText('Right Group', 400, 80);
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Phaser.DebugUtils.context.fillText('Left group is normally rendered, while the right one is ONLY rendered directly to another camera.', 120, 480);
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}
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})();
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