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https://github.com/photonstorm/phaser
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99 lines
3.5 KiB
JavaScript
99 lines
3.5 KiB
JavaScript
/// <reference path="../_definitions.ts" />
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/**
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* Phaser - MSPointer
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*
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* The MSPointer class handles touch interactions with the game and the resulting Pointer objects.
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* It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 apps using JavaScript.
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* http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
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*/
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var Phaser;
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(function (Phaser) {
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var MSPointer = (function () {
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/**
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* Constructor
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* @param {Game} game.
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* @return {MSPointer} This object.
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*/
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function MSPointer(game) {
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/**
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* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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* @type {bool}
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*/
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this.disabled = false;
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this.game = game;
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}
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MSPointer.prototype.start = /**
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* Starts the event listeners running
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* @method start
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*/
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function () {
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var _this = this;
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if(this.game.device.mspointer == true) {
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this._onMSPointerDown = function (event) {
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return _this.onPointerDown(event);
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};
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this._onMSPointerMove = function (event) {
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return _this.onPointerMove(event);
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};
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this._onMSPointerUp = function (event) {
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return _this.onPointerUp(event);
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};
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this.game.stage.canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
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this.game.stage.canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
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this.game.stage.canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
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}
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};
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MSPointer.prototype.onPointerDown = /**
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*
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* @method onPointerDown
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* @param {Any} event
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**/
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function (event) {
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if(this.game.input.disabled || this.disabled) {
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this.game.input.startPointer(event);
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};
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MSPointer.prototype.onPointerMove = /**
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*
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* @method onPointerMove
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* @param {Any} event
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**/
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function (event) {
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if(this.game.input.disabled || this.disabled) {
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this.game.input.updatePointer(event);
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};
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MSPointer.prototype.onPointerUp = /**
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*
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* @method onPointerUp
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* @param {Any} event
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**/
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function (event) {
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if(this.game.input.disabled || this.disabled) {
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this.game.input.stopPointer(event);
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};
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MSPointer.prototype.stop = /**
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* Stop the event listeners
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* @method stop
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*/
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function () {
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if(this.game.device.mspointer == true) {
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this.game.stage.canvas.removeEventListener('MSPointerDown', this._onMSPointerDown);
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this.game.stage.canvas.removeEventListener('MSPointerMove', this._onMSPointerMove);
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this.game.stage.canvas.removeEventListener('MSPointerUp', this._onMSPointerUp);
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}
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};
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return MSPointer;
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})();
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Phaser.MSPointer = MSPointer;
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})(Phaser || (Phaser = {}));
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