phaser/wip/phaser tests/cameras/follow topdown.js
2013-09-13 16:24:01 +01:00

34 lines
1.3 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(2240, 2240);
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car;
function create() {
myGame.add.sprite(0, 0, 'grid');
car = myGame.add.sprite(400, 300, 'car');
myGame.camera.follow(car, Phaser.Camera.STYLE_TOPDOWN);
myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
}
function update() {
myGame.camera.renderDebugInfo(32, 32);
car.renderDebugInfo(200, 32);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
var motion = myGame.motion.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}
}
})();