mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
60 lines
1.3 KiB
TypeScript
60 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.world.setSize(1920, 1200);
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myGame.camera.setBounds(0, 0, 1920, 1200);
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myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.load();
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}
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function create() {
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myGame.add.sprite(0, 0, 'backdrop');
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for (var i = 0; i < 100; i++)
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{
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myGame.add.sprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon');
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}
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myGame.onRenderCallback = render;
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}
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function update() {
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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myGame.camera.scroll.x -= 4;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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myGame.camera.scroll.x += 4;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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myGame.camera.scroll.y -= 4;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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myGame.camera.scroll.y += 4;
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}
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}
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function render() {
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myGame.camera.renderDebugInfo(32, 32);
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}
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})();
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