phaser/v3/merge/components/Children.js
2016-11-23 00:17:46 +00:00

729 lines
18 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Children Component features quick access to Group sorting related methods.
*
* @class
*/
Phaser.Component.Children = function (gameObject)
{
this.gameObject = gameObject;
// The objects that belong to this collection.
// The equivalent of the old `Sprite.children` array.
this.list = [];
this.position = 0;
};
Phaser.Component.Children.prototype.constructor = Phaser.Component.Children;
Phaser.Component.Children.prototype = {
add: function (child, skipTransform)
{
if (skipTransform === undefined) { skipTransform = false; }
// console.log('--->', this.gameObject.name, 'adds new child:', child.name);
if (child.parent === this)
{
// console.log('Children.add 1');
return child;
}
else if (child.parent)
{
// console.log('Children.add 2');
child.parent.children.remove(child);
}
child.parent = this.gameObject;
this.list.push(child);
if (!skipTransform && this.gameObject.transform && child.transform)
{
// console.log(this.gameObject.name, 'adds transform from', child.name);
this.gameObject.transform.add(child.transform);
}
// console.log('<--- end');
return child;
},
addAt: function (child, index, skipTransform)
{
if (index === undefined) { index = 0; }
if (skipTransform === undefined) { skipTransform = false; }
if (this.list.length === 0)
{
return this.add(child);
}
if (index >= 0 && index <= this.list.length)
{
if (child.parent)
{
child.parent.children.remove(child);
}
child.parent = this;
this.list.splice(index, 0, child);
}
if (!skipTransform && this.gameObject.transform && child.transform)
{
this.gameObject.transform.add(child.transform);
}
return child;
},
addMultiple: function (children, skipTransform)
{
if (Array.isArray(children))
{
for (var i = 0; i < children.length; i++)
{
this.add(children[i], skipTransform);
}
}
return children;
},
getAt: function (index)
{
return this.list[index];
},
getIndex: function (child)
{
// Return -1 if given child isn't a child of this parent
return this.list.indexOf(child);
},
/**
* Gets the first item from the set based on the property strictly equaling the value given.
* Returns null if not found.
*
* @method Phaser.ArraySet#getByKey
* @param {string} property - The property to check against the value.
* @param {any} value - The value to check if the property strictly equals.
* @return {any} The item that was found, or null if nothing matched.
*/
getByKey: function (property, value)
{
for (var i = 0; i < this.list.length; i++)
{
if (this.list[i][property] === value)
{
return this.list[i];
}
}
return null;
},
/**
* Searches the Group for the first instance of a child with the `name`
* property matching the given argument. Should more than one child have
* the same name only the first instance is returned.
*
* @method Phaser.Group#getByName
* @param {string} name - The name to search for.
* @return {any} The first child with a matching name, or null if none were found.
*/
getByName: function (name)
{
return this.getByKey('name', name);
},
/**
* Returns a random child from the group.
*
* @method Phaser.Group#getRandom
* @param {integer} [startIndex=0] - Offset from the front of the group (lowest child).
* @param {integer} [length=(to top)] - Restriction on the number of values you want to randomly select from.
* @return {any} A random child of this Group.
*/
getRandom: function (startIndex, length)
{
if (startIndex === undefined) { startIndex = 0; }
if (length === undefined) { length = this.list.length; }
if (length === 0 || length > this.list.length)
{
return null;
}
var randomIndex = startIndex + Math.floor(Math.random() * length);
return this.list[randomIndex];
},
/**
* Returns all children in this Group.
*
* You can optionally specify a matching criteria using the `property` and `value` arguments.
*
* For example: `getAll('exists', true)` would return only children that have their exists property set.
*
* Optionally you can specify a start and end index. For example if this Group had 100 children,
* and you set `startIndex` to 0 and `endIndex` to 50, it would return matches from only
* the first 50 children in the Group.
*
* @method Phaser.Group#getAll
* @param {string} [property] - An optional property to test against the value argument.
* @param {any} [value] - If property is set then Child.property must strictly equal this value to be included in the results.
* @param {integer} [startIndex=0] - The first child index to start the search from.
* @param {integer} [endIndex] - The last child index to search up until.
* @return {any} A random existing child of this Group.
*/
getAll: function (property, value, startIndex, endIndex)
{
if (startIndex === undefined) { startIndex = 0; }
if (endIndex === undefined) { endIndex = this.list.length; }
var output = [];
for (var i = startIndex; i < endIndex; i++)
{
var child = this.list[i];
if (property)
{
if (child[property] === value)
{
output.push(child);
}
}
else
{
output.push(child);
}
}
return output;
},
swap: function (child1, child2)
{
if (child1 === child2)
{
return;
}
var index1 = this.getIndex(child1);
var index2 = this.getIndex(child2);
if (index1 < 0 || index2 < 0)
{
throw new Error('Children.swap: Supplied objects must be children of the same parent');
}
this.list[index1] = child2;
this.list[index2] = child1;
},
// was setIndex
moveTo: function (child, index)
{
var currentIndex = this.getIndex(child);
if (currentIndex === -1 || index < 0 || index >= this.list.length)
{
throw new Error('Children.moveTo: The supplied index is out of bounds');
}
// Remove
this.list.splice(currentIndex, 1);
// Add in new location
this.list.splice(index, 0, child);
return child;
},
remove: function (child, skipTransform)
{
var index = this.list.indexOf(child);
if (index !== -1)
{
child.parent = undefined;
this.list.splice(index, 1);
if (!skipTransform && this.gameObject.transform && child.transform)
{
this.gameObject.transform.remove(child.transform);
}
}
return child;
},
removeAt: function (index, skipTransform)
{
var child = this.list[index];
if (child)
{
child.parent = undefined;
this.children.splice(index, 1);
if (!skipTransform && this.gameObject.transform && child.transform)
{
this.gameObject.transform.remove(child.transform);
}
}
return child;
},
removeBetween: function (beginIndex, endIndex)
{
if (beginIndex === undefined) { beginIndex = 0; }
if (endIndex === undefined) { endIndex = this.list.length; }
var range = endIndex - beginIndex;
if (range > 0 && range <= endIndex)
{
var removed = this.list.splice(beginIndex, range);
for (var i = 0; i < removed.length; i++)
{
removed[i].parent = undefined;
}
return removed;
}
else if (range === 0 && this.list.length === 0)
{
return [];
}
else
{
throw new Error('Children.removeBetween: Range Error, numeric values are outside the acceptable range');
}
},
/**
* Removes all the items.
*
* @method Phaser.ArraySet#removeAll
*/
removeAll: function ()
{
var i = this.list.length;
while (i--)
{
this.remove(this.list[i]);
}
return this;
},
// Check to see if the given child is a child of this object, at any depth (recursively scans up the tree)
contains: function (child)
{
if (!child)
{
return false;
}
else if (child.parent === this)
{
return true;
}
else
{
return this.contains(child.parent);
}
},
/**
* Brings the given child to the top of this group so it renders above all other children.
*
* @method Phaser.Group#bringToTop
* @param {any} child - The child to bring to the top of this group.
* @return {any} The child that was moved.
*/
bringToTop: function (child)
{
if (child.parent === this && this.getIndex(child) < this.list.length)
{
this.remove(child);
this.add(child);
}
return child;
},
/**
* Sends the given child to the bottom of this group so it renders below all other children.
*
* @method Phaser.Group#sendToBack
* @param {any} child - The child to send to the bottom of this group.
* @return {any} The child that was moved.
*/
sendToBack: function (child)
{
if (child.parent === this && this.getIndex(child) > 0)
{
this.remove(child);
this.addAt(child, 0);
}
return child;
},
/**
* Moves the given child up one place in this group unless it's already at the top.
*
* @method Phaser.Group#moveUp
* @param {any} child - The child to move up in the group.
* @return {any} The child that was moved.
*/
moveUp: function (child)
{
var a = this.getIndex(child);
if (a !== -1 && a < this.list.length - 1)
{
var b = this.getAt(a + 1);
if (b)
{
this.swap(child, b);
}
}
return child;
},
/**
* Moves the given child down one place in this group unless it's already at the bottom.
*
* @method Phaser.Group#moveDown
* @param {any} child - The child to move down in the group.
* @return {any} The child that was moved.
*/
moveDown: function (child)
{
var a = this.getIndex(child);
if (a > 0)
{
var b = this.getAt(a - 1);
if (b)
{
this.swap(child, b);
}
}
return child;
},
/**
* Reverses all children in this group.
*
* This operation applies only to immediate children and does not propagate to subgroups.
*
* @method Phaser.Group#reverse
*/
reverse: function ()
{
this.list.reverse();
return this;
},
shuffle: function ()
{
for (var i = this.list.length - 1; i > 0; i--)
{
var j = Math.floor(Math.random() * (i + 1));
var temp = this.list[i];
this.list[i] = this.list[j];
this.list[j] = temp;
}
return this;
},
/**
* Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group.
*
* If `Group.enableBody` is set, then a physics body will be created on the object, so long as one does not already exist.
*
* If `Group.inputEnableChildren` is set, then an Input Handler will be created on the object, so long as one does not already exist.
*
* @method Phaser.Group#replace
* @param {any} oldChild - The child in this group that will be replaced.
* @param {any} newChild - The child to be inserted into this group.
* @return {any} Returns the oldChild that was replaced within this group.
*/
replace: function (oldChild, newChild, skipTransform)
{
var index = this.getIndex(oldChild);
if (index !== -1)
{
if (newChild.parent)
{
newChild.parent.remove(newChild, skipTransform);
}
this.remove(oldChild, skipTransform);
this.addAt(newChild, index, skipTransform);
return oldChild;
}
},
// Swaps a child from another parent, with one from this parent.
// child1 = the child of THIS parent
// child2 = the child of the OTHER parent
exchange: function (child1, child2, skipTransform)
{
if (child1 === child2 || child1.parent === child2.parent)
{
return;
}
var parentChildren = child2.parent.children;
var index1 = this.getIndex(child1);
var index2 = parentChildren.getIndex(child2);
if (index1 < 0 || index2 < 0)
{
throw new Error('Children.swap: Supplied objects must be children of parents');
}
this.remove(child1, skipTransform);
parentChildren.remove(child2, skipTransform);
this.addAt(child2, index1, skipTransform);
parentChildren.addAt(child1, index2, skipTransform);
},
/**
* Checks for the item within this list.
*
* @method Phaser.ArraySet#exists
* @param {any} item - The element to get the list index for.
* @return {boolean} True if the item is found in the list, otherwise false.
*/
exists: function (child)
{
return (this.list.indexOf(child) > -1);
},
/**
* Sets the property `key` to the given value on all members of this list.
*
* @method Phaser.ArraySet#setAll
* @param {any} key - The property of the item to set.
* @param {any} value - The value to set the property to.
*/
setAll: function (key, value)
{
for (var i = 0; i < this.list.length; i++)
{
if (this.list[i])
{
this.list[i][key] = value;
}
}
},
/**
* Passes all children to the given callback.
*
* @method each
* @param {function} callback - The function to call.
* @param {object} [thisArg] - Value to use as `this` when executing callback.
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child.
*/
each: function (callback, thisArg)
{
var args = [ null ];
for (var i = 1; i < arguments.length; i++)
{
args.push(arguments[i]);
}
for (i = 0; i < this.list.length; i++)
{
args[0] = this.list[i];
callback.apply(thisArg, args);
}
},
/**
* Moves all children from this Group to the Group given.
*
* @method Phaser.Group#moveAll
* @param {Phaser.Group} group - The new Group to which the children will be moved to.
* @param {boolean} [silent=false] - If true the children will not dispatch the `onAddedToGroup` event for the new Group.
* @return {Phaser.Group} The Group to which all the children were moved.
*/
reparent: function (newParent)
{
if (newParent !== this)
{
for (var i = 0; i < this.list.length; i++)
{
var child = this.remove(this.list[i]);
newParent.add(child);
}
}
return newParent;
}
};
Object.defineProperties(Phaser.Component.Children.prototype, {
/**
* Returns the first item and resets the cursor to the start.
*
* @name Phaser.ArraySet#first
* @property {any} first
*/
length: {
enumerable: true,
get: function ()
{
return this.list.length;
}
},
/**
* Returns the first item and resets the cursor to the start.
*
* @name Phaser.ArraySet#first
* @property {any} first
*/
first: {
enumerable: true,
get: function ()
{
this.position = 0;
if (this.list.length > 0)
{
return this.list[0];
}
else
{
return null;
}
}
},
/**
* Returns the last item and resets the cursor to the end.
*
* @name Phaser.ArraySet#last
* @property {any} last
*/
last: {
enumerable: true,
get: function ()
{
if (this.list.length > 0)
{
this.position = this.list.length - 1;
return this.list[this.position];
}
else
{
return null;
}
}
},
/**
* Returns the the next item (based on the cursor) and advances the cursor.
*
* @name Phaser.ArraySet#next
* @property {any} next
*/
next: {
enumerable: true,
get: function ()
{
if (this.position < this.list.length)
{
this.position++;
return this.list[this.position];
}
else
{
return null;
}
}
},
/**
* Returns the the previous item (based on the cursor) and retreats the cursor.
*
* @name Phaser.ArraySet#previous
* @property {any} previous
*/
previous: {
enumerable: true,
get: function ()
{
if (this.position > 0)
{
this.position--;
return this.list[this.position];
}
else
{
return null;
}
}
}
});