phaser/src/math
2014-04-22 11:01:15 +01:00
..
Math.js Fix for #732 (Timer.onComplete not firing). 2014-04-16 18:50:54 +01:00
QuadTree.js ArcadePhysics.collideSpriteVsGroup checks if Sprite has a body before carrying on, now safely skips sub-groups or other non-Sprite group children. 2014-04-17 12:31:14 +01:00
RandomDataGenerator.js RandomDataGenerator.integerInRange uses a new method of rounding the value to an integer to avoid distribution probability issues (thanks PhaserFan) 2014-04-22 11:01:15 +01:00