mirror of
https://github.com/photonstorm/phaser
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295 lines
7.2 KiB
JavaScript
295 lines
7.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../utils/Class');
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var RGB = require('../../display/RGB');
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var Vector3 = require('../../math/Vector3');
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/**
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* @classdesc
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* A Layer3D Light.
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*
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* @class Layer3DLight
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.50.0
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*/
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var Layer3DLight = new Class({
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initialize:
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function Layer3DLight (layer, x, y, z)
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{
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/**
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* The Layer3D instance this light belongs to.
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*
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* A light can only belong to a single Layer3D instance.
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*
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* You should consider this property as being read-only. You cannot move a
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* light to another Layer3D by simply changing it.
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*
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* @name Phaser.GameObjects.Layer3DLight#layer
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* @type {Phaser.GameObjects.Layer3D}
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* @since 3.50.0
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*/
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this.layer = layer;
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/**
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* The position of the light in 3D space.
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*
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* You can modify this vector directly, or use the `x`, `y` and `z`
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* properties of this class.
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*
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* @name Phaser.GameObjects.Layer3DLight#position
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* @type {Phaser.Math.Vector3}
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* @since 3.50.0
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*/
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this.position = new Vector3(x, y, z);
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/**
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* The ambient color of the light.
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*
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* The default ambient color is 1, 1, 1.
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*
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* You can modify the properties of this RGB object directly, or call
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* the `setAmbient` method of this class.
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*
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* The values in this object are used by the `uLightAmbient` shader uniform.
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*
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* @name Phaser.GameObjects.Layer3DLight#ambient
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* @type {Phaser.Display.RGB}
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* @since 3.50.0
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*/
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this.ambient = new RGB(1, 1, 1);
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/**
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* The diffuse color of the light.
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*
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* The default diffuse color is 1, 1, 1.
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*
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* You can modify the properties of this RGB object directly, or call
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* the `setDiffuse` method of this class.
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*
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* The values in this object are used by the `uLightDiffuse` shader uniform.
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*
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* @name Phaser.GameObjects.Layer3DLight#diffuse
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* @type {Phaser.Display.RGB}
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* @since 3.50.0
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*/
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this.diffuse = new RGB(1, 1, 1);
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/**
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* The specular color of the light.
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*
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* The default specular color is 1, 1, 1.
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*
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* You can modify the properties of this RGB object directly, or call
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* the `setSpecular` method of this class.
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*
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* The values in this object are used by the `uLightSpecular` shader uniform.
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*
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* @name Phaser.GameObjects.Layer3DLight#specular
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* @type {Phaser.Display.RGB}
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* @since 3.50.0
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*/
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this.specular = new RGB(1, 1, 1);
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/**
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* Internal dirty cache array.
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*
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* @name Phaser.GameObjects.Layer3DLight#dirtyCache
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* @type {number[]}
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* @private
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* @since 3.50.0
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*/
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this.dirtyCache = [ 0, 0, 0 ];
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},
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/**
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* Checks if the position of this light is dirty.
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*
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* Called internally by the Mesh Pipeline `onBind` method and if dirty
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* is used to set the `uLightPosition` uniform.
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*
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* @method Phaser.GameObjects.Layer3DLight#isDirty
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* @since 3.50.0
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*
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* @return {boolean} `true` if this light is dirty, otherwise `false`.
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*/
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isDirty: function ()
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{
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var position = this.position;
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var dirtyCache = this.dirtyCache;
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var x = position.x;
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var y = position.y;
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var z = position.z;
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var xCached = dirtyCache[0];
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var yCached = dirtyCache[1];
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var zCached = dirtyCache[2];
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dirtyCache[0] = x;
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dirtyCache[1] = y;
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dirtyCache[2] = z;
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return (xCached !== x || yCached !== y || zCached !== z);
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},
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/**
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* Sets the position of this light.
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*
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* @method Phaser.GameObjects.Layer3DLight#setPosition
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* @since 3.50.0
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*
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* @param {number} x - The x position of this light.
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* @param {number} y - The y position of this light.
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* @param {number} z - The z position of this light.
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*
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* @return {this} This Layer3DLight instance.
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*/
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setPosition: function (x, y, z)
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{
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this.position.set(x, y, z);
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return this;
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},
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/**
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* Sets the ambient color of this light.
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*
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* @method Phaser.GameObjects.Layer3DLight#setAmbient
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* @since 3.50.0
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*
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* @param {number} r - The red color value. Between 0 and 1.
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* @param {number} g - The green color value. Between 0 and 1.
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* @param {number} b - The blue color value. Between 0 and 1.
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*
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* @return {this} This Layer3DLight instance.
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*/
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setAmbient: function (r, g, b)
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{
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this.ambient.set(r, g, b);
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return this;
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},
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/**
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* Sets the diffuse color of this light.
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*
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* @method Phaser.GameObjects.Layer3DLight#setDiffuse
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* @since 3.50.0
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*
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* @param {number} r - The red color value. Between 0 and 1.
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* @param {number} g - The green color value. Between 0 and 1.
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* @param {number} b - The blue color value. Between 0 and 1.
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*
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* @return {this} This Layer3DLight instance.
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*/
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setDiffuse: function (r, g, b)
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{
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this.diffuse.set(r, g, b);
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return this;
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},
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/**
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* Sets the specular color of this light.
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*
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* @method Phaser.GameObjects.Layer3DLight#setSpecular
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* @since 3.50.0
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*
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* @param {number} r - The red color value. Between 0 and 1.
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* @param {number} g - The green color value. Between 0 and 1.
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* @param {number} b - The blue color value. Between 0 and 1.
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*
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* @return {this} This Layer3DLight instance.
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*/
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setSpecular: function (r, g, b)
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{
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this.specular.set(r, g, b);
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return this;
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},
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/**
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* The x position of the light.
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*
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* @name Phaser.GameObjects.Layer3DLight#x
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* @type {number}
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* @since 3.50.0
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*/
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x: {
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get: function ()
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{
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return this.position.x;
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},
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set: function (value)
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{
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this.position.x = value;
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}
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},
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/**
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* The y position of the light.
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*
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* @name Phaser.GameObjects.Layer3DLight#y
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* @type {number}
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* @since 3.50.0
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*/
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y: {
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get: function ()
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{
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return this.position.y;
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},
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set: function (value)
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{
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this.position.y = value;
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}
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},
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/**
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* The z position of the light.
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*
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* @name Phaser.GameObjects.Layer3DLight#z
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* @type {number}
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* @since 3.50.0
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*/
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z: {
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get: function ()
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{
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return this.position.z;
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},
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set: function (value)
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{
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this.position.z = value;
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}
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},
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/**
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* Destroy handler for this light.
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*
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* @method Phaser.GameObjects.Layer3DLight#destroy
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* @since 3.50.0
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*/
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destroy: function ()
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{
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this.layer = null;
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this.position = null;
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}
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});
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module.exports = Layer3DLight;
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