mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
34 lines
1.3 KiB
TypeScript
34 lines
1.3 KiB
TypeScript
/// <reference path="Game.d.ts" />
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module Phaser {
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class Loader {
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constructor(game: Game, callback);
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private _game;
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private _keys;
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private _fileList;
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private _gameCreateComplete;
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private _onComplete;
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private _onFileLoad;
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private _progressChunk;
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private _xhr;
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private _queueSize;
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public hasLoaded: bool;
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public progress: number;
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public reset(): void;
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public queueSize : number;
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public addImageFile(key: string, url: string): void;
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public addSpriteSheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number): void;
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public addTextureAtlas(key: string, url: string, jsonURL?: string, jsonData?): void;
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public addAudioFile(key: string, url: string): void;
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public addTextFile(key: string, url: string): void;
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public removeFile(key: string): void;
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public removeAll(): void;
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public load(onFileLoadCallback?, onCompleteCallback?): void;
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private loadFile();
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private fileError(key);
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private fileComplete(key);
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private jsonLoadComplete(key);
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private jsonLoadError(key);
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private nextFile(previousKey, success);
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private checkKeyExists(key);
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}
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}
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