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https://github.com/photonstorm/phaser
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43 lines
1.3 KiB
JavaScript
43 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@phaser.io>
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* @copyright 2013-2024 Phaser Studio Inc.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var MathRotateAroundDistance = require('../math/RotateAroundDistance');
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/**
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* Rotates an array of Game Objects around a point by the given angle and distance.
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*
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* @function Phaser.Actions.RotateAroundDistance
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {object} point - Any object with public `x` and `y` properties.
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* @param {number} angle - The angle to rotate by, in radians.
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* @param {number} distance - The distance from the point of rotation in pixels.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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*/
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var RotateAroundDistance = function (items, point, angle, distance)
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{
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var x = point.x;
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var y = point.y;
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// There's nothing to do
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if (distance === 0)
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{
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return items;
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}
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for (var i = 0; i < items.length; i++)
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{
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MathRotateAroundDistance(items[i], x, y, angle, distance);
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}
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return items;
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};
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module.exports = RotateAroundDistance;
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