mirror of
https://github.com/photonstorm/phaser
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52 lines
1.7 KiB
JavaScript
52 lines
1.7 KiB
JavaScript
/**
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* @author Richard Davey <rich@phaser.io>
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* @copyright 2013-2024 Phaser Studio Inc.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Takes an array of objects and returns the last element in the array that has properties which match
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* all of those specified in the `compare` object. For example, if the compare object was: `{ scaleX: 0.5, alpha: 1 }`
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* then it would return the last item which had the property `scaleX` set to 0.5 and `alpha` set to 1.
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*
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* To use this with a Group: `GetLast(group.getChildren(), compare, index)`
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*
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* @function Phaser.Actions.GetLast
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* @since 3.3.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items]
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be searched by this action.
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* @param {object} compare - The comparison object. Each property in this object will be checked against the items of the array.
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* @param {number} [index=0] - An optional offset to start searching from within the items array.
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*
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* @return {?(object|Phaser.GameObjects.GameObject)} The last object in the array that matches the comparison object, or `null` if no match was found.
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*/
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var GetLast = function (items, compare, index)
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{
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if (index === undefined) { index = 0; }
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for (var i = items.length - 1; i >= index; i--)
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{
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var item = items[i];
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var match = true;
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for (var property in compare)
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{
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if (item[property] !== compare[property])
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{
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match = false;
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}
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}
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if (match)
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{
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return item;
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}
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}
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return null;
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};
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module.exports = GetLast;
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