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507901cbb1
I realized I hadn't looked closely enough at the AddToDom logic, and created an error if a canvas was passed to GameConfig without being added to the DOM first. This commit should fix that scenario and move the logic back into AddToDom() where it really belongs |
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AddToDOM.js | ||
DOMContentLoaded.js | ||
index.js | ||
ParseXML.js | ||
RemoveFromDOM.js | ||
RequestAnimationFrame.js |