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actions
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
animations
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
cache
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
cameras
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
core
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LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010
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2022-05-09 18:34:56 +01:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
device
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Removed un-needed characters
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2022-06-27 17:53:04 +01:00 |
display
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Fix Phaser.Display.RGB#equals()
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2022-06-22 17:49:40 -07:00 |
dom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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Update Container.js
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2022-06-22 17:17:52 +01:00 |
geom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
input
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Update KeyboardPlugin.js
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2022-05-27 18:54:41 +01:00 |
loader
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Fix pack-loader bug
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2022-05-11 07:58:50 +08:00 |
math
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Add Phaser.Math.Vector2#project()
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2022-05-03 11:05:55 -07:00 |
physics
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The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
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2022-05-31 18:15:41 +01:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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UtilityPipeline.blitFrame has a new optional boolean parameter flipY which, if set, will invert the source Render Target while drawing it to the destination Render Target.
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2022-05-30 18:25:21 +01:00 |
scale
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Fixed version number
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2022-06-09 12:11:24 +01:00 |
scene
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The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040
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2022-05-06 17:00:59 +01:00 |
sound
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
structs
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Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
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2022-06-07 16:43:56 +01:00 |
textures
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
tilemaps
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TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.
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2022-05-24 18:27:33 +01:00 |
time
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
tweens
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
utils
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Fixed issue in Utils.Objects.GetValue where it would return an incorrect result if a source and altSource were provided that didn't match in structure. Fix #5952
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2022-05-06 16:27:00 +01:00 |
const.js
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Preparing for 3.60 Beta 10
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2022-06-07 17:54:19 +01:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |