phaser/src
2022-06-27 17:53:04 +01:00
..
actions Updated copyright year 2022-02-28 14:29:51 +00:00
animations Fixed lint errors 2022-05-10 17:06:53 +01:00
cache Updated copyright year 2022-02-28 14:29:51 +00:00
cameras Updated copyright year 2022-02-28 14:29:51 +00:00
core LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data Updated copyright year 2022-02-28 14:29:51 +00:00
device Removed un-needed characters 2022-06-27 17:53:04 +01:00
display Fix Phaser.Display.RGB#equals() 2022-06-22 17:49:40 -07:00
dom Updated copyright year 2022-02-28 14:29:51 +00:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects Update Container.js 2022-06-22 17:17:52 +01:00
geom Updated copyright year 2022-02-28 14:29:51 +00:00
input Update KeyboardPlugin.js 2022-05-27 18:54:41 +01:00
loader Fix pack-loader bug 2022-05-11 07:58:50 +08:00
math Add Phaser.Math.Vector2#project() 2022-05-03 11:05:55 -07:00
physics The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail. 2022-05-31 18:15:41 +01:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer UtilityPipeline.blitFrame has a new optional boolean parameter flipY which, if set, will invert the source Render Target while drawing it to the destination Render Target. 2022-05-30 18:25:21 +01:00
scale Fixed version number 2022-06-09 12:11:24 +01:00
scene The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040 2022-05-06 17:00:59 +01:00
sound Updated copyright year 2022-02-28 14:29:51 +00:00
structs Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052 2022-06-07 16:43:56 +01:00
textures Updated copyright year 2022-02-28 14:29:51 +00:00
tilemaps TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
time Updated copyright year 2022-02-28 14:29:51 +00:00
tweens Updated copyright year 2022-02-28 14:29:51 +00:00
utils Fixed issue in Utils.Objects.GetValue where it would return an incorrect result if a source and altSource were provided that didn't match in structure. Fix #5952 2022-05-06 16:27:00 +01:00
const.js Preparing for 3.60 Beta 10 2022-06-07 17:54:19 +01:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00