phaser/src/renderer
2022-11-22 18:13:03 +00:00
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canvas When rendering a Sprite with a Camera set to roundPixels it will now run Math.floor on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems. 2022-09-29 22:11:02 +01:00
events All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
snapshot WebGLSnapshot will now flip the pixels in the created Image element if the source was a framebuffer. This means grabbing a snapshot from a Dynamic or Render Texture will now correctly invert the pixels on the y axis for an Image. Grabbing from the game renderer will skip this. 2022-10-31 22:47:14 +00:00
webgl The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802 2022-11-22 18:13:03 +00:00
BlendModes.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
ScaleModes.js Updated copyright year 2022-02-28 14:29:51 +00:00