mirror of
https://github.com/photonstorm/phaser
synced 2024-12-28 22:13:44 +00:00
95 lines
No EOL
2.1 KiB
TypeScript
95 lines
No EOL
2.1 KiB
TypeScript
/// <reference path="../Game.ts" />
|
|
/// <reference path="Vec2Utils.ts" />
|
|
|
|
/**
|
|
* Phaser - 2D Transform
|
|
*
|
|
* A 2D Transform
|
|
*/
|
|
|
|
module Phaser {
|
|
|
|
export class Transform {
|
|
|
|
/**
|
|
* Creates a new 2D Transform object.
|
|
* @class Transform
|
|
* @constructor
|
|
* @return {Transform} This object
|
|
**/
|
|
constructor(pos: Phaser.Vec2, angle: number) {
|
|
|
|
this.t = Phaser.Vec2Utils.clone(pos);
|
|
this.c = Math.cos(angle);
|
|
this.s = Math.sin(angle);
|
|
|
|
this._tempVec = new Phaser.Vec2;
|
|
|
|
}
|
|
|
|
private _tempVec: Phaser.Vec2;
|
|
|
|
public t: Phaser.Vec2;
|
|
public c: number;
|
|
public s: number;
|
|
|
|
public setTo(pos:Phaser.Vec2, angle:number) {
|
|
|
|
this.t.copyFrom(pos);
|
|
this.c = Math.cos(angle);
|
|
this.s = Math.sin(angle);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
public setRotation(angle:number) {
|
|
|
|
this.c = Math.cos(angle);
|
|
this.s = Math.sin(angle);
|
|
return this;
|
|
|
|
}
|
|
|
|
public setPosition(p:Phaser.Vec2) {
|
|
|
|
this.t.copyFrom(p);
|
|
return this;
|
|
|
|
}
|
|
|
|
public identity() {
|
|
|
|
this.t.setTo(0, 0);
|
|
this.c = 1;
|
|
this.s = 0;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
public rotate(v:Phaser.Vec2):Phaser.Vec2 {
|
|
return this._tempVec.setTo(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
|
|
}
|
|
|
|
public unrotate(v:Phaser.Vec2):Phaser.Vec2 {
|
|
return this._tempVec.setTo(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
|
|
}
|
|
|
|
public transform(v:Phaser.Vec2):Phaser.Vec2 {
|
|
return this._tempVec.setTo(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
|
|
}
|
|
|
|
public untransform(v:Phaser.Vec2):Phaser.Vec2 {
|
|
|
|
var px = v.x - this.t.x;
|
|
var py = v.y - this.t.y;
|
|
|
|
// expensive - check for alternatives
|
|
return this._tempVec.setTo(px * this.c + py * this.s, -px * this.s + py * this.c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} |