phaser/src/gameobjects/fx/const.js
2023-02-14 23:45:44 +00:00

81 lines
1.4 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var FX_CONST = {
/**
* The Glow FX.
*
* @name Phaser.GameObjects.FX.GLOW
* @type {number}
* @const
* @since 3.60.0
*/
GLOW: 4,
/**
* The Shadow FX.
*
* @name Phaser.GameObjects.FX.SHADOW
* @type {number}
* @const
* @since 3.60.0
*/
SHADOW: 5,
/**
* The Pixelate FX.
*
* @name Phaser.GameObjects.FX.PIXELATE
* @type {number}
* @const
* @since 3.60.0
*/
PIXELATE: 6,
/**
* The Vignette FX.
*
* @name Phaser.GameObjects.FX.VIGNETTE
* @type {number}
* @const
* @since 3.60.0
*/
VIGNETTE: 7,
/**
* The Shine FX.
*
* @name Phaser.GameObjects.FX.SHINE
* @type {number}
* @const
* @since 3.60.0
*/
SHINE: 8,
/**
* The Blur FX.
*
* @name Phaser.GameObjects.FX.BLUR
* @type {number}
* @const
* @since 3.60.0
*/
BLUR: 9, // uses 3 shaders, slots 9, 10 and 11
/**
* The Linear Gradient FX.
*
* @name Phaser.GameObjects.FX.LINEAR_GRADIENT
* @type {number}
* @const
* @since 3.60.0
*/
LINEAR_GRADIENT: 12
};
module.exports = FX_CONST;