mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
878 lines
22 KiB
HTML
878 lines
22 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Phaser Source: input/Keyboard.js</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
|
<![endif]-->
|
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
|
|
|
|
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
|
|
|
</head>
|
|
|
|
<body>
|
|
<div class="container-fluid">
|
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
|
<div class="navbar-inner">
|
|
<a class="brand" href="index.html">Phaser</a>
|
|
<ul class="nav">
|
|
|
|
<li class="dropdown">
|
|
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.html">Phaser</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.Animation.html">Animation</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Cache.html">Cache</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Camera.html">Camera</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Canvas.html">Canvas</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Color.html">Color</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Device.html">Device</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.html">Easing</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Back.html">Back</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Circular.html">Circular</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Linear.html">Linear</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Frame.html">Frame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.FrameData.html">FrameData</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Game.html">Game</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Group.html">Group</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Input.html">Input</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.InputHandler.html">InputHandler</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Key.html">Key</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Keyboard.html">Keyboard</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Loader.html">Loader</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Math.html">Math</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Mouse.html">Mouse</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.MSPointer.html">MSPointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Net.html">Net</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.html">Particles</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Plugin.html">Plugin</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Pointer.html">Pointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="SignalBinding.html">SignalBinding</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: input/Keyboard.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2013 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser - Keyboard constructor.
|
|
*
|
|
* @class Phaser.Keyboard
|
|
* @classdesc A Keyboard object Description.
|
|
* @constructor
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
Phaser.Keyboard = function (game) {
|
|
|
|
/**
|
|
* @property {Phaser.Game} game - Local reference to game.
|
|
*/
|
|
this.game = game;
|
|
|
|
/**
|
|
* @property {Description} _keys - Description.
|
|
* @private
|
|
*/
|
|
this._keys = {};
|
|
|
|
/**
|
|
* @property {Description} _hotkeys - Description.
|
|
* @private
|
|
*/
|
|
this._hotkeys = {};
|
|
|
|
/**
|
|
* @property {Description} _capture - Description.
|
|
* @private
|
|
*/
|
|
this._capture = {};
|
|
|
|
/**
|
|
* You can disable all Keyboard Input by setting disabled to true. While true all new input related events will be ignored.
|
|
* @property {boolean} disabled - The disabled state of the Keyboard.
|
|
* @default
|
|
*/
|
|
this.disabled = false;
|
|
|
|
/**
|
|
* @property {function} _onKeyDown
|
|
* @private
|
|
* @default
|
|
*/
|
|
this._onKeyDown = null;
|
|
|
|
/**
|
|
* @property {function} _onKeyUp
|
|
* @private
|
|
* @default
|
|
*/
|
|
this._onKeyUp = null;
|
|
|
|
/**
|
|
* @property {Object} callbackContext - The context under which the callbacks are run.
|
|
*/
|
|
this.callbackContext = this;
|
|
|
|
/**
|
|
* @property {function} onDownCallback - This callback is invoked every time a key is pressed down.
|
|
*/
|
|
this.onDownCallback = null;
|
|
|
|
/**
|
|
* @property {function} onUpCallback - This callback is invoked every time a key is released.
|
|
*/
|
|
this.onUpCallback = null;
|
|
|
|
};
|
|
|
|
Phaser.Keyboard.prototype = {
|
|
|
|
/**
|
|
* Add callbacks to the Keyboard handler so that each time a key is pressed down or releases the callbacks are activated.
|
|
* @method Phaser.Keyboard#addCallbacks
|
|
* @param {Object} context - The context under which the callbacks are run.
|
|
* @param {function} onDown - This callback is invoked every time a key is pressed down.
|
|
* @param {function} [onUp=null] - This callback is invoked every time a key is released.
|
|
*/
|
|
addCallbacks: function (context, onDown, onUp) {
|
|
|
|
this.callbackContext = context;
|
|
this.onDownCallback = onDown;
|
|
|
|
if (typeof onUp !== 'undefined')
|
|
{
|
|
this.onUpCallback = onUp;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.
|
|
* The Key object can then be polled, have events attached to it, etc.
|
|
*
|
|
* @method Phaser.Keyboard#addKey
|
|
* @param {number} keycode - The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
|
* @return {Phaser.Key} The Key object which you can store locally and reference directly.
|
|
*/
|
|
addKey: function (keycode) {
|
|
|
|
this._hotkeys[keycode] = new Phaser.Key(this.game, keycode);
|
|
return this._hotkeys[keycode];
|
|
|
|
},
|
|
|
|
/**
|
|
* Removes a Key object from the Keyboard manager.
|
|
*
|
|
* @method Phaser.Keyboard#removeKey
|
|
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
|
*/
|
|
removeKey: function (keycode) {
|
|
|
|
delete (this._hotkeys[keycode]);
|
|
|
|
},
|
|
|
|
/**
|
|
* Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.
|
|
*
|
|
* @method Phaser.Keyboard#createCursorKeys
|
|
* @return {object} An object containing properties: up, down, left and right. Which can be polled like any other Phaser.Key object.
|
|
*/
|
|
createCursorKeys: function () {
|
|
|
|
return {
|
|
up: this.addKey(Phaser.Keyboard.UP),
|
|
down: this.addKey(Phaser.Keyboard.DOWN),
|
|
left: this.addKey(Phaser.Keyboard.LEFT),
|
|
right: this.addKey(Phaser.Keyboard.RIGHT)
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Starts the Keyboard event listeners running (keydown and keyup). They are attached to the document.body.
|
|
* This is called automatically by Phaser.Input and should not normally be invoked directly.
|
|
*
|
|
* @method Phaser.Keyboard#start
|
|
*/
|
|
start: function () {
|
|
|
|
var _this = this;
|
|
|
|
this._onKeyDown = function (event) {
|
|
return _this.processKeyDown(event);
|
|
};
|
|
|
|
this._onKeyUp = function (event) {
|
|
return _this.processKeyUp(event);
|
|
};
|
|
|
|
document.body.addEventListener('keydown', this._onKeyDown, false);
|
|
document.body.addEventListener('keyup', this._onKeyUp, false);
|
|
|
|
},
|
|
|
|
/**
|
|
* Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the document.body.
|
|
*
|
|
* @method Phaser.Keyboard#stop
|
|
*/
|
|
stop: function () {
|
|
|
|
document.body.removeEventListener('keydown', this._onKeyDown);
|
|
document.body.removeEventListener('keyup', this._onKeyUp);
|
|
|
|
},
|
|
|
|
/**
|
|
* By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
|
|
* There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.
|
|
* You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser.
|
|
* Pass in either a single keycode or an array/hash of keycodes.
|
|
* @method Phaser.Keyboard#addKeyCapture
|
|
* @param {Any} keycode
|
|
*/
|
|
addKeyCapture: function (keycode) {
|
|
|
|
if (typeof keycode === 'object')
|
|
{
|
|
for (var key in keycode)
|
|
{
|
|
this._capture[keycode[key]] = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this._capture[keycode] = true;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Removes an existing key capture.
|
|
* @method Phaser.Keyboard#removeKeyCapture
|
|
* @param {number} keycode
|
|
*/
|
|
removeKeyCapture: function (keycode) {
|
|
|
|
delete this._capture[keycode];
|
|
|
|
},
|
|
|
|
/**
|
|
* Clear all set key captures.
|
|
* @method Phaser.Keyboard#clearCaptures
|
|
*/
|
|
clearCaptures: function () {
|
|
|
|
this._capture = {};
|
|
|
|
},
|
|
|
|
/**
|
|
* Process the keydown event.
|
|
* @method Phaser.Keyboard#processKeyDown
|
|
* @param {KeyboardEvent} event
|
|
* @protected
|
|
*/
|
|
processKeyDown: function (event) {
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this._capture[event.keyCode])
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
if (this.onDownCallback)
|
|
{
|
|
this.onDownCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this._keys[event.keyCode] && this._keys[event.keyCode].isDown)
|
|
{
|
|
// Key already down and still down, so update
|
|
this._keys[event.keyCode].duration = this.game.time.now - this._keys[event.keyCode].timeDown;
|
|
}
|
|
else
|
|
{
|
|
if (!this._keys[event.keyCode])
|
|
{
|
|
// Not used this key before, so register it
|
|
this._keys[event.keyCode] = {
|
|
isDown: true,
|
|
timeDown: this.game.time.now,
|
|
timeUp: 0,
|
|
duration: 0
|
|
};
|
|
}
|
|
else
|
|
{
|
|
// Key used before but freshly down
|
|
this._keys[event.keyCode].isDown = true;
|
|
this._keys[event.keyCode].timeDown = this.game.time.now;
|
|
this._keys[event.keyCode].duration = 0;
|
|
}
|
|
}
|
|
|
|
if (this._hotkeys[event.keyCode])
|
|
{
|
|
this._hotkeys[event.keyCode].processKeyDown(event);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Process the keyup event.
|
|
* @method Phaser.Keyboard#processKeyUp
|
|
* @param {KeyboardEvent} event
|
|
* @protected
|
|
*/
|
|
processKeyUp: function (event) {
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this._capture[event.keyCode])
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
if (this.onUpCallback)
|
|
{
|
|
this.onUpCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this._hotkeys[event.keyCode])
|
|
{
|
|
this._hotkeys[event.keyCode].processKeyUp(event);
|
|
}
|
|
|
|
if (this._keys[event.keyCode])
|
|
{
|
|
this._keys[event.keyCode].isDown = false;
|
|
this._keys[event.keyCode].timeUp = this.game.time.now;
|
|
}
|
|
else
|
|
{
|
|
// Not used this key before, so register it
|
|
this._keys[event.keyCode] = {
|
|
isDown: false,
|
|
timeDown: this.game.time.now,
|
|
timeUp: this.game.time.now,
|
|
duration: 0
|
|
};
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Reset the "isDown" state of all keys.
|
|
* @method Phaser.Keyboard#reset
|
|
*/
|
|
reset: function () {
|
|
|
|
for (var key in this._keys)
|
|
{
|
|
this._keys[key].isDown = false;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the "just pressed" state of the key. Just pressed is considered true if the key was pressed down within the duration given (default 250ms)
|
|
* @method Phaser.Keyboard#justPressed
|
|
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
|
* @param {number} [duration=250] - The duration below which the key is considered as being just pressed.
|
|
* @return {boolean} True if the key is just pressed otherwise false.
|
|
*/
|
|
justPressed: function (keycode, duration) {
|
|
|
|
if (typeof duration === "undefined") { duration = 250; }
|
|
|
|
if (this._keys[keycode] && this._keys[keycode].isDown && this._keys[keycode].duration < duration)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the "just released" state of the Key. Just released is considered as being true if the key was released within the duration given (default 250ms)
|
|
* @method Phaser.Keyboard#justPressed
|
|
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
|
* @param {number} [duration=250] - The duration below which the key is considered as being just released.
|
|
* @return {boolean} True if the key is just released otherwise false.
|
|
*/
|
|
justReleased: function (keycode, duration) {
|
|
|
|
if (typeof duration === "undefined") { duration = 250; }
|
|
|
|
if (this._keys[keycode] && this._keys[keycode].isDown === false && (this.game.time.now - this._keys[keycode].timeUp < duration))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.
|
|
* @method Phaser.Keyboard#isDown
|
|
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
|
* @return {boolean} True if the key is currently down.
|
|
*/
|
|
isDown: function (keycode) {
|
|
|
|
if (this._keys[keycode])
|
|
{
|
|
return this._keys[keycode].isDown;
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Keyboard.A = "A".charCodeAt(0);
|
|
Phaser.Keyboard.B = "B".charCodeAt(0);
|
|
Phaser.Keyboard.C = "C".charCodeAt(0);
|
|
Phaser.Keyboard.D = "D".charCodeAt(0);
|
|
Phaser.Keyboard.E = "E".charCodeAt(0);
|
|
Phaser.Keyboard.F = "F".charCodeAt(0);
|
|
Phaser.Keyboard.G = "G".charCodeAt(0);
|
|
Phaser.Keyboard.H = "H".charCodeAt(0);
|
|
Phaser.Keyboard.I = "I".charCodeAt(0);
|
|
Phaser.Keyboard.J = "J".charCodeAt(0);
|
|
Phaser.Keyboard.K = "K".charCodeAt(0);
|
|
Phaser.Keyboard.L = "L".charCodeAt(0);
|
|
Phaser.Keyboard.M = "M".charCodeAt(0);
|
|
Phaser.Keyboard.N = "N".charCodeAt(0);
|
|
Phaser.Keyboard.O = "O".charCodeAt(0);
|
|
Phaser.Keyboard.P = "P".charCodeAt(0);
|
|
Phaser.Keyboard.Q = "Q".charCodeAt(0);
|
|
Phaser.Keyboard.R = "R".charCodeAt(0);
|
|
Phaser.Keyboard.S = "S".charCodeAt(0);
|
|
Phaser.Keyboard.T = "T".charCodeAt(0);
|
|
Phaser.Keyboard.U = "U".charCodeAt(0);
|
|
Phaser.Keyboard.V = "V".charCodeAt(0);
|
|
Phaser.Keyboard.W = "W".charCodeAt(0);
|
|
Phaser.Keyboard.X = "X".charCodeAt(0);
|
|
Phaser.Keyboard.Y = "Y".charCodeAt(0);
|
|
Phaser.Keyboard.Z = "Z".charCodeAt(0);
|
|
Phaser.Keyboard.ZERO = "0".charCodeAt(0);
|
|
Phaser.Keyboard.ONE = "1".charCodeAt(0);
|
|
Phaser.Keyboard.TWO = "2".charCodeAt(0);
|
|
Phaser.Keyboard.THREE = "3".charCodeAt(0);
|
|
Phaser.Keyboard.FOUR = "4".charCodeAt(0);
|
|
Phaser.Keyboard.FIVE = "5".charCodeAt(0);
|
|
Phaser.Keyboard.SIX = "6".charCodeAt(0);
|
|
Phaser.Keyboard.SEVEN = "7".charCodeAt(0);
|
|
Phaser.Keyboard.EIGHT = "8".charCodeAt(0);
|
|
Phaser.Keyboard.NINE = "9".charCodeAt(0);
|
|
Phaser.Keyboard.NUMPAD_0 = 96;
|
|
Phaser.Keyboard.NUMPAD_1 = 97;
|
|
Phaser.Keyboard.NUMPAD_2 = 98;
|
|
Phaser.Keyboard.NUMPAD_3 = 99;
|
|
Phaser.Keyboard.NUMPAD_4 = 100;
|
|
Phaser.Keyboard.NUMPAD_5 = 101;
|
|
Phaser.Keyboard.NUMPAD_6 = 102;
|
|
Phaser.Keyboard.NUMPAD_7 = 103;
|
|
Phaser.Keyboard.NUMPAD_8 = 104;
|
|
Phaser.Keyboard.NUMPAD_9 = 105;
|
|
Phaser.Keyboard.NUMPAD_MULTIPLY = 106;
|
|
Phaser.Keyboard.NUMPAD_ADD = 107;
|
|
Phaser.Keyboard.NUMPAD_ENTER = 108;
|
|
Phaser.Keyboard.NUMPAD_SUBTRACT = 109;
|
|
Phaser.Keyboard.NUMPAD_DECIMAL = 110;
|
|
Phaser.Keyboard.NUMPAD_DIVIDE = 111;
|
|
Phaser.Keyboard.F1 = 112;
|
|
Phaser.Keyboard.F2 = 113;
|
|
Phaser.Keyboard.F3 = 114;
|
|
Phaser.Keyboard.F4 = 115;
|
|
Phaser.Keyboard.F5 = 116;
|
|
Phaser.Keyboard.F6 = 117;
|
|
Phaser.Keyboard.F7 = 118;
|
|
Phaser.Keyboard.F8 = 119;
|
|
Phaser.Keyboard.F9 = 120;
|
|
Phaser.Keyboard.F10 = 121;
|
|
Phaser.Keyboard.F11 = 122;
|
|
Phaser.Keyboard.F12 = 123;
|
|
Phaser.Keyboard.F13 = 124;
|
|
Phaser.Keyboard.F14 = 125;
|
|
Phaser.Keyboard.F15 = 126;
|
|
Phaser.Keyboard.COLON = 186;
|
|
Phaser.Keyboard.EQUALS = 187;
|
|
Phaser.Keyboard.UNDERSCORE = 189;
|
|
Phaser.Keyboard.QUESTION_MARK = 191;
|
|
Phaser.Keyboard.TILDE = 192;
|
|
Phaser.Keyboard.OPEN_BRACKET = 219;
|
|
Phaser.Keyboard.BACKWARD_SLASH = 220;
|
|
Phaser.Keyboard.CLOSED_BRACKET = 221;
|
|
Phaser.Keyboard.QUOTES = 222;
|
|
Phaser.Keyboard.BACKSPACE = 8;
|
|
Phaser.Keyboard.TAB = 9;
|
|
Phaser.Keyboard.CLEAR = 12;
|
|
Phaser.Keyboard.ENTER = 13;
|
|
Phaser.Keyboard.SHIFT = 16;
|
|
Phaser.Keyboard.CONTROL = 17;
|
|
Phaser.Keyboard.ALT = 18;
|
|
Phaser.Keyboard.CAPS_LOCK = 20;
|
|
Phaser.Keyboard.ESC = 27;
|
|
Phaser.Keyboard.SPACEBAR = 32;
|
|
Phaser.Keyboard.PAGE_UP = 33;
|
|
Phaser.Keyboard.PAGE_DOWN = 34;
|
|
Phaser.Keyboard.END = 35;
|
|
Phaser.Keyboard.HOME = 36;
|
|
Phaser.Keyboard.LEFT = 37;
|
|
Phaser.Keyboard.UP = 38;
|
|
Phaser.Keyboard.RIGHT = 39;
|
|
Phaser.Keyboard.DOWN = 40;
|
|
Phaser.Keyboard.INSERT = 45;
|
|
Phaser.Keyboard.DELETE = 46;
|
|
Phaser.Keyboard.HELP = 47;
|
|
Phaser.Keyboard.NUM_LOCK = 144;
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
|
|
on Wed Oct 23 2013 13:51:58 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
|
<script src="scripts/jquery.min.js"></script>
|
|
<script src="scripts/jquery.scrollTo.js"></script>
|
|
<script src="scripts/jquery.localScroll.js"></script>
|
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
|
<script src="scripts/toc.js"></script>
|
|
|
|
|
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
|
|
|
<script>
|
|
$( function () {
|
|
$( "#toc" ).toc( {
|
|
selectors : "h1,h2,h3,h4",
|
|
showAndHide : false,
|
|
scrollTo : 60
|
|
} );
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
|
|
|
} );
|
|
</script>
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|