phaser/src/tilemaps/components/FindTile.js
2020-11-23 10:22:13 +00:00

47 lines
2.4 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetTilesWithin = require('./GetTilesWithin');
/**
* @callback FindTileCallback
*
* @param {Phaser.Tilemaps.Tile} value - The Tile.
* @param {number} index - The index of the tile.
* @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects.
*
* @return {boolean} Return `true` if the callback should run, otherwise `false`.
*/
/**
* Find the first tile in the given rectangular area (in tile coordinates) of the layer that
* satisfies the provided testing function. I.e. finds the first tile for which `callback` returns
* true. Similar to Array.prototype.find in vanilla JS.
*
* @function Phaser.Tilemaps.Components.FindTile
* @since 3.0.0
*
* @param {FindTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter.
* @param {object} [context] - The context under which the callback should be run.
* @param {number} [tileX=0] - The left most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} [tileY=0] - The top most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} [width=max width based on tileX] - How many tiles wide from the `tileX` index the area will be.
* @param {number} [height=max height based on tileY] - How many tiles tall from the `tileY` index the area will be.
* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {?Phaser.Tilemaps.Tile} A Tile that matches the search, or null if no Tile found
*/
var FindTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
return tiles.find(callback, context) || null;
};
module.exports = FindTile;