mirror of
https://github.com/photonstorm/phaser
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47 lines
2.4 KiB
JavaScript
47 lines
2.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTilesWithin = require('./GetTilesWithin');
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/**
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* @callback FindTileCallback
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*
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* @param {Phaser.Tilemaps.Tile} value - The Tile.
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* @param {number} index - The index of the tile.
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* @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects.
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*
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* @return {boolean} Return `true` if the callback should run, otherwise `false`.
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*/
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/**
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* Find the first tile in the given rectangular area (in tile coordinates) of the layer that
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* satisfies the provided testing function. I.e. finds the first tile for which `callback` returns
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* true. Similar to Array.prototype.find in vanilla JS.
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*
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* @function Phaser.Tilemaps.Components.FindTile
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* @since 3.0.0
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*
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* @param {FindTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter.
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* @param {object} [context] - The context under which the callback should be run.
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* @param {number} [tileX=0] - The left most tile index (in tile coordinates) to use as the origin of the area to filter.
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* @param {number} [tileY=0] - The top most tile index (in tile coordinates) to use as the origin of the area to filter.
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* @param {number} [width=max width based on tileX] - How many tiles wide from the `tileX` index the area will be.
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* @param {number} [height=max height based on tileY] - How many tiles tall from the `tileY` index the area will be.
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* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
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* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
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* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {?Phaser.Tilemaps.Tile} A Tile that matches the search, or null if no Tile found
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*/
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var FindTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
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{
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var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
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return tiles.find(callback, context) || null;
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};
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module.exports = FindTile;
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