phaser/docs/Phaser.Time.html
2014-07-18 12:45:51 +01:00

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</strong>
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<div class="span8">
<div id="main">
<h1 class="page-title">Class: Time</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Time
</h2>
<div class="class-description"><p>This is the core internal game clock. It manages the elapsed time and calculation of elapsed values, used for game object motion and tweens.</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Time"><span class="type-signature"></span>new Time<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Time constructor.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-15">line 15</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="advancedTiming"><span class="type-signature"></span>advancedTiming<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>advancedTiming</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true Phaser.Time will perform advanced profiling including the fps rate, fps min/max and msMin and msMax.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-50">line 50</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="deltaCap"><span class="type-signature"></span>deltaCap<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>deltaCap</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If you need to cap the delta timer, set the value here. For 60fps the delta should be 0.016, so try variances just above this.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-87">line 87</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="elapsed"><span class="type-signature">&lt;protected> </span>elapsed<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>elapsed</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Elapsed time since the last frame (in ms).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="events"><span class="type-signature"></span>events<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>events</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
</td>
<td class="description last"><p>This is a Phaser.Timer object bound to the master clock to which you can add timed events.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-117">line 117</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fps"><span class="type-signature">&lt;protected> </span>fps<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fps</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Frames per second. Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-56">line 56</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fpsMax"><span class="type-signature"></span>fpsMax<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fpsMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The highest rate the fps has reached (usually no higher than 60fps). Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-66">line 66</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fpsMin"><span class="type-signature"></span>fpsMin<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fpsMin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The lowest rate the fps has dropped to. Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-61">line 61</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="frames"><span class="type-signature"></span>frames<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of frames record in the last second. Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-97">line 97</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Local reference to game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-20">line 20</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lastTime"><span class="type-signature"></span>lastTime<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>lastTime</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Internal value used by timeToCall as part of the setTimeout loop</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-112">line 112</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="msMax"><span class="type-signature"></span>msMax<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>msMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The maximum amount of time the game has taken between two frames. Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-77">line 77</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="msMin"><span class="type-signature"></span>msMin<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>msMin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The minimum amount of time the game has taken between two frames. Only calculated if Time.advancedTiming is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1000</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-72">line 72</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="now"><span class="type-signature">&lt;protected> </span>now<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>now</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time right now.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-32">line 32</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pausedTime"><span class="type-signature">&lt;protected> </span>pausedTime<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pausedTime</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Records how long the game has been paused for. Is reset each time the game pauses.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-44">line 44</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pauseDuration"><span class="type-signature"></span>pauseDuration<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pauseDuration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Records how long the game was paused for in miliseconds.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-102">line 102</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="physicsElapsed"><span class="type-signature"></span>physicsElapsed<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>physicsElapsed</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The elapsed time calculated for the physics motion updates. In a stable 60fps system this will be 0.016 every frame.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-82">line 82</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="time"><span class="type-signature">&lt;protected> </span>time<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Game time counter. If you need a value for in-game calculation please use Phaser.Time.now instead.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="timeCap"><span class="type-signature"></span>timeCap<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>timeCap</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the difference in time between two frame updates exceeds this value, the frame time is reset to avoid huge elapsed counts.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-92">line 92</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="timeToCall"><span class="type-signature"></span>timeToCall<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>timeToCall</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value that setTimeout needs to work out when to next update</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="add"><span class="type-signature"></span>add<span class="signature">(timer)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an existing Phaser.Timer object to the Timer pool.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>timer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
</td>
<td class="description last"><p>An existing Phaser.Timer object.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-178">line 178</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The given Phaser.Timer object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called automatically by Phaser.Game after boot. Should not be called directly.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-165">line 165</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="create"><span class="type-signature"></span>create<span class="signature">(<span class="optional">autoDestroy</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new stand-alone Phaser.Timer object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>autoDestroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-193">line 193</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Timer object that was created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="elapsedSecondsSince"><span class="type-signature"></span>elapsedSecondsSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>How long has passed since the given time (in seconds).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>since</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time you want to measure (in seconds).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-375">line 375</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Duration between given time and now (in seconds).</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="elapsedSince"><span class="type-signature"></span>elapsedSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>How long has passed since the given time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>since</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time you want to measure against.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-364">line 364</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The difference between the given time and now.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeAll"><span class="type-signature"></span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove all Timer objects, regardless of their state. Also clears all Timers from the Time.events timer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-212">line 212</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets the private _started value to now and removes all currently running Timers.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-386">line 386</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="totalElapsedSeconds"><span class="type-signature"></span>totalElapsedSeconds<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>The number of seconds that have elapsed since the game was started.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-354">line 354</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The number of seconds that have elapsed since the game was started.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature">&lt;protected> </span>update<span class="signature">(time)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the game clock and if enabled the advanced timing data. This is called automatically by Phaser.Game.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The current timestamp.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-230">line 230</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<footer>
<span class="copyright">
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
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<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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