mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 11:03:23 +00:00
130 lines
5.2 KiB
TypeScript
130 lines
5.2 KiB
TypeScript
/// <reference path="./spine.d.ts" />
|
|
/// <reference path="./SpinePlugin.d.ts" />
|
|
/// <reference path="./SpineGameObject.d.ts" />
|
|
|
|
declare class SpineContainer extends Phaser.GameObjects.Container implements Phaser.GameObjects.Components.AlphaSingle, Phaser.GameObjects.Components.BlendMode, Phaser.GameObjects.Components.ComputedSize, Phaser.GameObjects.Components.Depth, Phaser.GameObjects.Components.Mask, Phaser.GameObjects.Components.Transform, Phaser.GameObjects.Components.Visible {
|
|
constructor(scene: Phaser.Scene, pluginManager: SpinePlugin, x?: number, y?: number, children?: SpineGameObject[]);
|
|
|
|
list: SpineGameObject[];
|
|
|
|
exclusive: boolean;
|
|
|
|
maxSize: number;
|
|
position: number;
|
|
|
|
localTransform: Phaser.GameObjects.Components.TransformMatrix;
|
|
|
|
scrollFactorX: number;
|
|
scrollFactorY: number;
|
|
|
|
readonly originX: number;
|
|
readonly originY: number;
|
|
readonly displayOriginX: number;
|
|
readonly displayOriginY: number;
|
|
|
|
setExclusive(value?: boolean): this;
|
|
getBounds(output?: Phaser.Geom.Rectangle): Phaser.Geom.Rectangle;
|
|
pointToContainer(source: object | Phaser.Geom.Point | Phaser.Math.Vector2, output?: object | Phaser.Geom.Point | Phaser.Math.Vector2): object | Phaser.Geom.Point | Phaser.Math.Vector2;
|
|
getBoundsTransformMatrix(): Phaser.GameObjects.Components.TransformMatrix;
|
|
add(child: SpineGameObject | SpineGameObject[]): this;
|
|
addAt(child: SpineGameObject | SpineGameObject[], index?: number): this;
|
|
getAt(index: number): SpineGameObject;
|
|
getIndex(child: SpineGameObject): number;
|
|
sort(property: string, handler?: Function): this;
|
|
getByName(name: string): SpineGameObject;
|
|
getRandom(startIndex?: number, length?: number): SpineGameObject;
|
|
getFirst(property: string, value: any, startIndex?: number, endIndex?: number): SpineGameObject;
|
|
getAll(property?: string, value?: any, startIndex?: number, endIndex?: number): SpineGameObject[];
|
|
count(property: string, value: any, startIndex?: number, endIndex?: number): number;
|
|
swap(child1: SpineGameObject, child2: SpineGameObject): this;
|
|
moveTo(child: SpineGameObject, index: number): this;
|
|
remove(child: SpineGameObject | SpineGameObject[], destroyChild?: boolean): this;
|
|
removeAt(index: number, destroyChild?: boolean): this;
|
|
removeBetween(startIndex?: number, endIndex?: number, destroyChild?: boolean): this;
|
|
removeAll(destroyChild?: boolean): this;
|
|
bringToTop(child: SpineGameObject): this;
|
|
sendToBack(child: SpineGameObject): this;
|
|
moveUp(child: SpineGameObject): this;
|
|
moveDown(child: SpineGameObject): this;
|
|
reverse(): this;
|
|
shuffle(): this;
|
|
replace(oldChild: SpineGameObject, newChild: SpineGameObject, destroyChild?: boolean): this;
|
|
exists(child: SpineGameObject): boolean;
|
|
setAll(property: string, value: any, startIndex?: number, endIndex?: number): this;
|
|
each(callback: Function, context?: object, ...args: any[]): this;
|
|
iterate(callback: Function, context?: object, ...args: any[]): this;
|
|
setScrollFactor(x: number, y?: number, updateChildren?: boolean): this;
|
|
|
|
readonly length: number;
|
|
readonly first: SpineGameObject;
|
|
readonly last: SpineGameObject;
|
|
readonly next: SpineGameObject;
|
|
readonly previous: SpineGameObject;
|
|
|
|
protected preDestroy(): void;
|
|
|
|
clearAlpha(): this;
|
|
setAlpha(value?: number): this;
|
|
|
|
alpha: number;
|
|
blendMode: Phaser.BlendModes | string;
|
|
|
|
setBlendMode(value: string | Phaser.BlendModes): this;
|
|
|
|
width: number;
|
|
height: number;
|
|
|
|
displayWidth: number;
|
|
displayHeight: number;
|
|
|
|
setSize(width: number, height: number): this;
|
|
setDisplaySize(width: number, height: number): this;
|
|
|
|
depth: number;
|
|
|
|
setDepth(value: number): this;
|
|
|
|
mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask;
|
|
|
|
setMask(mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask): this;
|
|
clearMask(destroyMask?: boolean): this;
|
|
createBitmapMask(renderable?: Phaser.GameObjects.GameObject): Phaser.Display.Masks.BitmapMask;
|
|
createGeometryMask(graphics?: Phaser.GameObjects.Graphics): Phaser.Display.Masks.GeometryMask;
|
|
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
w: number;
|
|
|
|
scale: number;
|
|
scaleX: number;
|
|
scaleY: number;
|
|
|
|
angle: number;
|
|
rotation: number;
|
|
|
|
setPosition(x?: number, y?: number, z?: number, w?: number): this;
|
|
setRandomPosition(x?: number, y?: number, width?: number, height?: number): this;
|
|
setRotation(radians?: number): this;
|
|
setAngle(degrees?: number): this;
|
|
setScale(x: number, y?: number): this;
|
|
setX(value?: number): this;
|
|
setY(value?: number): this;
|
|
setZ(value?: number): this;
|
|
setW(value?: number): this;
|
|
|
|
getLocalTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix;
|
|
getWorldTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix;
|
|
|
|
getParentRotation(): number;
|
|
|
|
visible: boolean;
|
|
|
|
setVisible(value: boolean): this;
|
|
}
|
|
|
|
declare interface SpineContainerConfig extends Phaser.Types.GameObjects.GameObjectConfig {
|
|
x?: number;
|
|
y?: number;
|
|
children?: SpineGameObject | SpineGameObject[];
|
|
}
|