phaser/examples/groups/create sprite in a group.js

45 lines
982 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('ufo', 'assets/sprites/ufo.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
var friendAndFoe;
var enemies;
function create() {
// Create some local groups for later use.
friendAndFoe = game.add.group();
enemies = game.add.group();
// You can directly create a sprite and add it to a group
// using just one line.
friendAndFoe.create(200, 240, 'ufo');
// Create some enemies.
for (var i = 0; i < 8; i++)
{
createBaddie();
}
// Tap to create new baddie sprites.
game.input.onTap.add(createBaddie, this);
}
function createBaddie() {
enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200,'baddie');
}
function render() {
game.debug.text('Tap screen or click to create new baddies.', 16, 24);
}