phaser/examples/groups/call all animations.js
2014-02-05 16:55:02 +00:00

29 lines
739 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32);
}
var coins;
function create() {
// Here we create our coins group
coins = game.add.group();
// Now let's add 50 coins into it
for (var i = 0; i < 50; i++)
{
coins.create(game.world.randomX, game.world.randomY, 'coin', 0);
}
// Now using the power of callAll we can add the same animation to all coins in the group:
coins.callAll('animations.add', 'animations', 'spin', [0, 1, 2, 3, 4, 5], 10, true);
// And play them
coins.callAll('animations.play', 'animations', 'spin');
}