mirror of
https://github.com/photonstorm/phaser
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The World level quadtree is no longer created, they are now built and ripped down each time you collide a Group, this helps collision accuracy. Bodies are no longer added to a world quadtree, so have had all of their quadtree properties removed such as skipQuadtree, quadTreeIndex, etc. QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection. Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system. |
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.. | ||
Camera.js | ||
Filter.js | ||
Game.js | ||
Group.js | ||
LinkedList.js | ||
Plugin.js | ||
PluginManager.js | ||
Signal.js | ||
SignalBinding.js | ||
Stage.js | ||
State.js | ||
StateManager.js | ||
World.js |