mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
208 lines
No EOL
4.4 KiB
TypeScript
208 lines
No EOL
4.4 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - RequestAnimationFrame
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*
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* Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly.
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*/
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module Phaser {
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export class RequestAnimationFrame {
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/**
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* Constructor
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* @param {Any} callback
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* @return {RequestAnimationFrame} This object.
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*/
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constructor(callback, callbackContext) {
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this._callback = callback;
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this._callbackContext = callbackContext;
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var vendors = ['ms', 'moz', 'webkit', 'o'];
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for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++)
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{
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window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
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window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
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}
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this.start();
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}
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/**
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*
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* @property _callback
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* @type Any
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* @private
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**/
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private _callback;
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private _callbackContext;
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/**
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*
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* @method callback
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* @param {Any} callback
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**/
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public setCallback(callback) {
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this._callback = callback;
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}
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/**
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*
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* @property _timeOutID
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* @type Any
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* @private
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**/
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private _timeOutID;
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/**
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*
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* @property _isSetTimeOut
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* @type Boolean
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* @private
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**/
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private _isSetTimeOut: bool = false;
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/**
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*
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* @method usingSetTimeOut
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* @return Boolean
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**/
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public isUsingSetTimeOut(): bool {
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return this._isSetTimeOut;
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}
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/**
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*
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* @method usingRAF
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* @return Boolean
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**/
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public isUsingRAF(): bool {
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if (this._isSetTimeOut === true)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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/**
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*
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* @property lastTime
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* @type Number
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**/
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public lastTime: number = 0;
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/**
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*
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* @property currentTime
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* @type Number
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**/
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public currentTime: number = 0;
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/**
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*
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* @property isRunning
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* @type Boolean
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**/
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public isRunning: bool = false;
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/**
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*
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* @method start
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* @param {Any} [callback]
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**/
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public start(callback? = null) {
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if (callback)
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{
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this._callback = callback;
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}
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if (!window.requestAnimationFrame)
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{
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this._isSetTimeOut = true;
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this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), 0);
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}
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else
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{
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this._isSetTimeOut = false;
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window.requestAnimationFrame(() => this.RAFUpdate());
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}
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this.isRunning = true;
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}
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/**
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*
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* @method stop
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**/
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public stop() {
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if (this._isSetTimeOut)
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{
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clearTimeout(this._timeOutID);
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}
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else
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{
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window.cancelAnimationFrame;
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}
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this.isRunning = false;
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}
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public RAFUpdate() {
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// Not in IE8 (but neither is RAF) also doesn't use a high performance timer (window.performance.now)
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this.currentTime = Date.now();
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if (this._callback)
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{
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this._callback.call(this._callbackContext);
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}
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var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
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window.requestAnimationFrame(() => this.RAFUpdate());
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this.lastTime = this.currentTime + timeToCall;
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}
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/**
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*
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* @method SetTimeoutUpdate
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**/
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public SetTimeoutUpdate() {
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// Not in IE8
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this.currentTime = Date.now();
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if (this._callback)
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{
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this._callback.call(this._callbackContext);
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}
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var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
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this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), timeToCall);
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this.lastTime = this.currentTime + timeToCall;
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}
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}
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} |