phaser/src/gameobjects/layer/LayerCanvasRenderer.js
2023-01-02 17:36:27 +00:00

79 lines
2.1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Layer#renderCanvas
* @since 3.50.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Layer} layer - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var LayerCanvasRenderer = function (renderer, layer, camera)
{
var children = layer.list;
if (children.length === 0)
{
return;
}
layer.depthSort();
var layerHasBlendMode = (layer.blendMode !== -1);
if (!layerHasBlendMode)
{
// If Layer is SKIP_TEST then set blend mode to be Normal
renderer.setBlendMode(0);
}
var alpha = layer._alpha;
if (layer.mask)
{
layer.mask.preRenderCanvas(renderer, null, camera);
}
for (var i = 0; i < children.length; i++)
{
var child = children[i];
if (!child.willRender(camera))
{
continue;
}
var childAlpha = child.alpha;
if (!layerHasBlendMode && child.blendMode !== renderer.currentBlendMode)
{
// If Layer doesn't have its own blend mode, then a child can have one
renderer.setBlendMode(child.blendMode);
}
// Set parent values
child.setAlpha(childAlpha * alpha);
// Render
child.renderCanvas(renderer, child, camera);
// Restore original values
child.setAlpha(childAlpha);
}
if (layer.mask)
{
layer.mask.postRenderCanvas(renderer);
}
};
module.exports = LayerCanvasRenderer;