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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Merge pull request #3850 from polarstoat/animation-docs-fix
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2018-08-20 18:31:35 +01:00 |
boot
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
cache
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Added HTML Cache
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2018-07-19 13:19:24 +01:00 |
cameras
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Added render to texture docs
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2018-08-23 18:10:55 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Added previous value when changing value
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2018-08-09 15:28:56 -04:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946.
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2018-08-18 13:30:16 +02:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix.
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2018-08-29 16:11:59 +01:00 |
geom
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
input
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The Input Manager has gained a new private property _tempMatrix2 . This is used internally in the hitTest checks to avoid constant matrix creation.
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2018-08-29 16:08:04 +01:00 |
loader
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lint fix
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2018-08-22 16:14:40 +01:00 |
math
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
physics
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Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2 . These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances.
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2018-08-29 16:07:07 +01:00 |
plugins
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Added default blank frame for custom pipelines #3978
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2018-08-24 23:58:27 +01:00 |
scene
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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Correct Structs.Set#iterate docs
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2018-08-22 13:06:50 -07:00 |
textures
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Account for trim in pixel perfect hit tests. Fix #3938
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2018-08-22 17:11:20 +01:00 |
tilemaps
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lint fix
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2018-08-21 18:13:53 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
const.js
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Preparing for beta4
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2018-08-23 19:35:42 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |