phaser/src
2018-08-29 16:11:59 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Merge pull request #3850 from polarstoat/animation-docs-fix 2018-08-20 18:31:35 +01:00
boot Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
cache Added HTML Cache 2018-07-19 13:19:24 +01:00
cameras Added render to texture docs 2018-08-23 18:10:55 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Added previous value when changing value 2018-08-09 15:28:56 -04:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946. 2018-08-18 13:30:16 +02:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix. 2018-08-29 16:11:59 +01:00
geom Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned. 2018-07-05 23:54:51 +01:00
input The Input Manager has gained a new private property _tempMatrix2. This is used internally in the hitTest checks to avoid constant matrix creation. 2018-08-29 16:08:04 +01:00
loader lint fix 2018-08-22 16:14:40 +01:00
math Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
physics Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2. These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances. 2018-08-29 16:07:07 +01:00
plugins Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Added default blank frame for custom pipelines #3978 2018-08-24 23:58:27 +01:00
scene Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs Correct Structs.Set#iterate docs 2018-08-22 13:06:50 -07:00
textures Account for trim in pixel perfect hit tests. Fix #3938 2018-08-22 17:11:20 +01:00
tilemaps lint fix 2018-08-21 18:13:53 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils eslint fixes 2018-08-03 19:37:42 +01:00
const.js Preparing for beta4 2018-08-23 19:35:42 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00