mirror of
https://github.com/photonstorm/phaser
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70 lines
1.6 KiB
JavaScript
70 lines
1.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Set Game Object component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.SetGameObject
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* @since 3.0.0
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*/
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var SetGameObject = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.SetGameObject#setGameObject
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - [description]
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* @param {boolean} [sync=true] - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setGameObject: function (gameObject, sync)
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{
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if (sync === undefined) { sync = true; }
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if (gameObject)
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{
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this.body.gameObject = gameObject;
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if (sync)
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{
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this.syncGameObject();
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}
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}
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else
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{
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this.body.gameObject = null;
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}
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.SetGameObject#syncGameObject
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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syncGameObject: function ()
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{
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var gameObject = this.body.gameObject;
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if (gameObject)
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{
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this.setBodySize(gameObject.width * gameObject.scaleX, gameObject.height * gameObject.scaleY);
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}
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return this;
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}
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};
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module.exports = SetGameObject;
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