mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
40 lines
1.3 KiB
JavaScript
40 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BuildGameObject = require('../BuildGameObject');
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var GameObjectCreator = require('../GameObjectCreator');
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var Layer3D = require('./Layer3D');
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/**
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* Creates a new Layer3D Game Object and returns it.
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*
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* Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#layer3d
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* @since 3.50.0
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*
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* @param {Phaser.Types.GameObjects.GameObjectConfig} config - The configuration object this Game Object will use to create itself.
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* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
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*
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* @return {Phaser.GameObjects.Layer3D} The Game Object that was created.
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*/
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GameObjectCreator.register('layer3d', function (config, addToScene)
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{
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if (config === undefined) { config = {}; }
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var layer = new Layer3D(this.scene, 0, 0);
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if (addToScene !== undefined)
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{
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config.add = addToScene;
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}
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BuildGameObject(this.scene, layer, config);
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return layer;
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});
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// When registering a factory function 'this' refers to the GameObjectCreator context.
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