var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render : render }); function preload() { game.stage.backgroundColor = '#007236'; game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); game.load.image('phaser', 'assets/sprites/phaser1.png'); } var cursors; var logo1; var logo2; function create() { // Modify the world and camera bounds game.world.setBounds(-1000, -1000, 2000, 2000); for (var i = 0; i < 200; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } logo1 = game.add.sprite(100, 100, 'phaser'); logo1.fixedToCamera = true; logo2 = game.add.sprite(500, 100, 'phaser'); logo2.fixedToCamera = true; game.add.tween(logo2).to( { y: 400 }, 2000, Phaser.Easing.Back.InOut, true, 0, 2000, true); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.up.isDown) { game.camera.y -= 4; } else if (cursors.down.isDown) { game.camera.y += 4; } if (cursors.left.isDown) { game.camera.x -= 4; } else if (cursors.right.isDown) { game.camera.x += 4; } } function render() { game.debug.renderCameraInfo(game.camera, 32, 32); }