var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); var p; var tween; var button; var flag = true; function preload() { game.load.image('diamond', 'assets/sprites/diamond.png'); game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); } function create() { game.stage.backgroundColor = 0x2d2d2d; p = game.add.sprite(100, 100, 'diamond'); tween = game.add.tween(p).to({ x: 600 }, 4000, Phaser.Easing.Linear.None, true, 0, 1000, true) button = game.add.button(game.world.centerX, 400, 'button', actionOnClick, this, 2, 1, 0); } function actionOnClick() { if (flag) { tween.pause(); } else { tween.resume(); } flag = !flag; }