var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png'); } var s; function create() { game.stage.backgroundColor = '#182d3b'; s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk'); s.anchor.setTo(0.5, 0.5); } function update() { s.rotation += 0.01; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { s.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { s.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { s.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { s.y += 4; } } function render() { game.debug.renderSpriteCorners(s, true, true); game.debug.renderSpriteInfo(s, 20, 32); }