/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A RenderTexture is a special texture that allows any displayObject to be rendered to it. * @class Phaser.RenderTexture * @constructor * @param {Phaser.Game} game - Current game instance. * @param {string} key - Internal Phaser reference key for the render texture. * @param {number} [width=100] - The width of the render texture. * @param {number} [height=100] - The height of the render texture. * @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there. * @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts. */ Phaser.RenderTexture = function (game, width, height, key, scaleMode) { if (typeof key === 'undefined') { key = ''; } if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; } /** * @property {Phaser.Game} game - A reference to the currently running game. */ this.game = game; /** * @property {string} key - The key of the RenderTexture in the Cache, if stored there. */ this.key = key; /** * @property {number} type - Base Phaser object type. */ this.type = Phaser.RENDERTEXTURE; /** * @property {Phaser.Point} _temp - Internal var. * @private */ this._temp = new Phaser.Point(); PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode); }; Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype); Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture; /** * This function will draw the display object to the texture. * * @method Phaser.RenderTexture.prototype.renderXY * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. * @param {number} x - The x position to render the object at. * @param {number} y - The y position to render the object at. * @param {boolean} clear - If true the texture will be cleared before the display object is drawn. */ Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) { this._temp.set(x, y); this.render(displayObject, this._temp, clear); }; // Documentation stubs /** * This function will draw the display object to the texture. * * @method Phaser.RenderTexture.prototype.render * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. * @param {Phaser.Point} position - A Point object containing the position to render the display object at. * @param {boolean} clear - If true the texture will be cleared before the display object is drawn. */ /** * Resize this RenderTexture to the given width and height. * * @method Phaser.RenderTexture.prototype.resize * @param {number} width - The new width of the RenderTexture. * @param {number} height - The new height of the RenderTexture. */