var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('level1', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles-1', 'assets/games/starstruck/tiles-1.png'); game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48); game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32); game.load.image('starSmall', 'assets/games/starstruck/star.png'); game.load.image('starBig', 'assets/games/starstruck/star2.png'); game.load.image('background', 'assets/games/starstruck/background2.png'); } var map; var tileset; var layer; var player; var facing = 'left'; var jumpTimer = 0; var cursors; var jumpButton; var bg; function create() { game.stage.backgroundColor = '#000000'; bg = game.add.tileSprite(0, 0, 800, 600, 'background'); bg.fixedToCamera = true; map = game.add.tilemap('level1'); map.addTilesetImage('tiles-1'); map.setCollisionByExclusion([ 13, 14, 15, 16, 46, 47, 48, 49, 50, 51 ]); layer = map.createLayer('Tile Layer 1'); // Un-comment this on to see the collision tiles // layer.debug = true; layer.resizeWorld(); game.physics.gravity.y = 260; player = game.add.sprite(32, 32, 'dude'); player.body.bounce.y = 0.2; player.body.collideWorldBounds = true; player.body.setSize(16, 32, 8, 16); player.animations.add('left', [0, 1, 2, 3], 10, true); player.animations.add('turn', [4], 20, true); player.animations.add('right', [5, 6, 7, 8], 10, true); game.camera.follow(player); cursors = game.input.keyboard.createCursorKeys(); jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); } function update() { game.physics.collide(player, layer); player.body.velocity.x = 0; if (cursors.left.isDown) { player.body.velocity.x = -150; if (facing != 'left') { player.animations.play('left'); facing = 'left'; } } else if (cursors.right.isDown) { player.body.velocity.x = 150; if (facing != 'right') { player.animations.play('right'); facing = 'right'; } } else { if (facing != 'idle') { player.animations.stop(); if (facing == 'left') { player.frame = 0; } else { player.frame = 5; } facing = 'idle'; } } if (jumpButton.isDown && player.body.touching.down && game.time.now > jumpTimer) { player.body.velocity.y = -250; jumpTimer = game.time.now + 750; } } function render () { // game.debug.renderSpriteBody(player); }