/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectFactory = require('../../GameObjectFactory'); var Curve = require('./Curve'); /** * Creates a new Curve Shape Game Object and adds it to the Scene. * * Note: This method will only be available if the Curve Game Object has been built into Phaser. * * The Curve Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports both fill and stroke colors. * * To render a Curve Shape you must first create a `Phaser.Curves.Curve` object, then pass it to * the Curve Shape in the constructor. * * The Curve shape also has a `smoothness` property and corresponding `setSmoothness` method. * This allows you to control how smooth the shape renders in WebGL, by controlling the number of iterations * that take place during construction. Increase and decrease the default value for smoother, or more * jagged, shapes. * * @method Phaser.GameObjects.GameObjectFactory#curve * @since 3.13.0 * * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {Phaser.Curves.Curve} [curve] - The Curve object to use to create the Shape. * @param {number} [fillColor] - The color the curve will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the curve will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. * * @return {Phaser.GameObjects.Curve} The Game Object that was created. */ GameObjectFactory.register('curve', function (x, y, curve, fillColor, fillAlpha) { return this.displayList.add(new Curve(this.scene, x, y, curve, fillColor, fillAlpha)); });