/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Extern = require('./Extern'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Extern Game Object and adds it to the Scene. * * Note: This method will only be available if the Extern Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#extern * @since 3.16.0 * * @return {Phaser.GameObjects.Extern} The Game Object that was created. */ GameObjectFactory.register('extern', function () { var extern = new Extern(this.scene); this.displayList.add(extern); this.updateList.add(extern); return extern; }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns